YooAsset/Assets/YooAsset/Samples~/Test Sample/Editor/TestPackageBuilder.cs

177 lines
8.5 KiB
C#

using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
public static class TestPackageBuilder
{
/// <summary>
/// 构建资源包
/// </summary>
public static PackageInvokeBuildResult BuildPackage(PackageInvokeBuildParam buildParam)
{
string packageName = buildParam.PackageName;
string buildPipelineName = buildParam.BuildPipelineName;
if (buildPipelineName == EBuildPipeline.EditorSimulateBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_ESBP";
var buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true;
var pipeline = new EditorSimulateBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
var reulst = new PackageInvokeBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}
else
{
Debug.LogError(buildResult.ErrorInfo);
throw new System.Exception($"{nameof(EditorSimulateBuildPipeline)} build failed !");
}
}
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_SBP";
// 内置着色器资源包名称
var builtinShaderBundleName = GetBuiltinShaderBundleName(packageName);
var buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.ScriptableBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
buildParameters.CompressOption = ECompressOption.LZ4;
buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = new FileStreamTestEncryption();
var pipeline = new ScriptableBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
var reulst = new PackageInvokeBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}
else
{
Debug.LogError(buildResult.ErrorInfo);
throw new System.Exception($"{nameof(ScriptableBuildPipeline)} build failed !");
}
}
else if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_BBP";
var buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.ScriptableBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
buildParameters.CompressOption = ECompressOption.LZ4;
buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true;
buildParameters.EncryptionServices = new FileStreamTestEncryption();
var pipeline = new BuiltinBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
var reulst = new PackageInvokeBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}
else
{
Debug.LogError(buildResult.ErrorInfo);
throw new System.Exception($"{nameof(BuiltinBuildPipeline)} build failed !");
}
}
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_RFBP";
var buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.RawFileBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true;
var pipeline = new RawFileBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
var reulst = new PackageInvokeBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}
else
{
Debug.LogError(buildResult.ErrorInfo);
throw new System.Exception($"{nameof(RawFileBuildPipeline)} build failed !");
}
}
else
{
throw new System.NotImplementedException(buildPipelineName);
}
}
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
private static string GetBuiltinShaderBundleName(string packageName)
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(packageName, uniqueBundleName);
}
}