YooAsset/Assets/YooAsset/Runtime/PatchSystem/PlayMode/EditorSimulateModeImpl.cs

81 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class EditorSimulateModeImpl : IBundleServices
{
private PatchManifest _simulatePatchManifest;
private bool _locationToLower;
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(bool locationToLower)
{
_locationToLower = locationToLower;
var operation = new EditorSimulateModeInitializationOperation(this);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
/// <summary>
/// 获取资源版本号
/// </summary>
public int GetResourceVersion()
{
if (_simulatePatchManifest == null)
return 0;
return _simulatePatchManifest.ResourceVersion;
}
// 设置资源清单
internal void SetSimulatePatchManifest(PatchManifest patchManifest)
{
_simulatePatchManifest = patchManifest;
_simulatePatchManifest.InitAssetPathMapping(_locationToLower);
}
#region IBundleServices接口
BundleInfo IBundleServices.GetBundleInfo(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
return new BundleInfo(string.Empty);
if (_simulatePatchManifest.Bundles.TryGetValue(bundleName, out PatchBundle patchBundle))
{
string mainAssetPath = _simulatePatchManifest.TryGetBundleMainAssetPath(bundleName);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, mainAssetPath);
return bundleInfo;
}
else
{
YooLogger.Warning($"Not found bundle in patch manifest : {bundleName}");
BundleInfo bundleInfo = new BundleInfo(bundleName);
return bundleInfo;
}
}
AssetInfo[] IBundleServices.GetAssetInfos(string bundleName)
{
return PatchHelper.GetAssetsInfoByBundleName(_simulatePatchManifest, bundleName);
}
AssetInfo[] IBundleServices.GetAssetInfos(string[] tags)
{
return PatchHelper.GetAssetsInfoByTags(_simulatePatchManifest, tags);
}
string IBundleServices.MappingToAssetPath(string location)
{
return _simulatePatchManifest.MappingToAssetPath(location);
}
string IBundleServices.GetBundleName(string assetPath)
{
return _simulatePatchManifest.GetBundleName(assetPath);
}
string[] IBundleServices.GetAllDependencies(string assetPath)
{
return _simulatePatchManifest.GetAllDependencies(assetPath);
}
#endregion
}
}