mirror of https://github.com/tuyoogame/YooAsset
116 lines
2.5 KiB
C#
116 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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internal sealed class BundledAllAssetsProvider : BundledProvider
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{
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private AssetBundleRequest _cacheRequest;
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public override float Progress
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{
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get
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{
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if (_cacheRequest == null)
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return 0;
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return _cacheRequest.progress;
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}
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}
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public BundledAllAssetsProvider(string assetPath, System.Type assetType)
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: base(assetPath, assetType)
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{
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}
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public override void Update()
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{
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if (IsDone)
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return;
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if (Status == EStatus.None)
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{
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Status = EStatus.CheckBundle;
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}
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// 1. 检测资源包
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if (Status == EStatus.CheckBundle)
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{
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if (IsWaitForAsyncComplete)
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{
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DependBundles.WaitForAsyncComplete();
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OwnerBundle.WaitForAsyncComplete();
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}
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if (DependBundles.IsDone() == false)
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return;
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if (OwnerBundle.IsDone() == false)
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return;
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if (DependBundles.IsSucceed() == false)
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{
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Status = EStatus.Fail;
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LastError = DependBundles.GetLastError();
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InvokeCompletion();
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return;
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}
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if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
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{
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Status = EStatus.Fail;
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LastError = OwnerBundle.LastError;
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InvokeCompletion();
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return;
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}
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Status = EStatus.Loading;
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}
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// 2. 加载资源对象
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if (Status == EStatus.Loading)
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{
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if (IsWaitForAsyncComplete)
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{
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if (AssetType == null)
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AllAssetObjects = OwnerBundle.CacheBundle.LoadAllAssets();
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else
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AllAssetObjects = OwnerBundle.CacheBundle.LoadAllAssets(AssetType);
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}
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else
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{
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if (AssetType == null)
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_cacheRequest = OwnerBundle.CacheBundle.LoadAllAssetsAsync();
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else
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_cacheRequest = OwnerBundle.CacheBundle.LoadAllAssetsAsync(AssetType);
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}
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Status = EStatus.Checking;
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}
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// 3. 检测加载结果
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if (Status == EStatus.Checking)
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{
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if (_cacheRequest != null)
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{
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if (IsWaitForAsyncComplete)
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{
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// 强制挂起主线程(注意:该操作会很耗时)
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YooLogger.Warning("Suspend the main thread to load unity asset.");
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AllAssetObjects = _cacheRequest.allAssets;
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}
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else
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{
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if (_cacheRequest.isDone == false)
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return;
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AllAssetObjects = _cacheRequest.allAssets;
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}
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}
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Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
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if (Status == EStatus.Fail)
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{
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LastError = $"Failed to load all assets from bundle : {OwnerBundle.BundleFileInfo.BundleName}";
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YooLogger.Error(LastError);
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}
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InvokeCompletion();
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}
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}
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}
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} |