YooAsset/Assets/Samples~/ExtensionSample/Scripts/Runtime/AssetOperationHandleExtensi...

34 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public static class AssetOperationHandleExtension
{
/*
/// <summary>
/// 获取资源对象
/// </summary>
/// <typeparam name="TAsset"></typeparam>
/// <param name="asset"></param>
public static AssetOperationHandle GetAssetObject<TAsset>(this AssetOperationHandle thisHandle, out TAsset asset) where TAsset : UnityEngine.Object
{
if (thisHandle.Status != EOperationStatus.Succeed)
{
var assetInfo = thisHandle.GetAssetInfo();
Debug.LogWarning($"The {assetInfo.AssetPath}[{assetInfo.AssetType}] is not success. Error[{thisHandle.LastError}]");
}
asset = thisHandle.AssetObject as TAsset;
return thisHandle;
}
*/
/// <summary>
/// 等待异步执行完毕
/// </summary>
public static AssetOperationHandle WaitForAsyncOperationComplete(this AssetOperationHandle thisHandle)
{
thisHandle.WaitForAsyncComplete();
return thisHandle;
}
}