mirror of https://github.com/tuyoogame/YooAsset
53 lines
2.4 KiB
C#
53 lines
2.4 KiB
C#
#if UNITY_2019_4_OR_NEWER
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using System;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
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{
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public RawfileBuildpipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
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: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
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{
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var compressionField = Root.Q<EnumField>("Compression");
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UIElementsTools.SetElementVisible(compressionField, false);
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}
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/// <summary>
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/// 执行构建
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/// </summary>
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protected override void ExecuteBuild()
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{
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
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var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
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var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = BuildPipeline.ToString();
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buildParameters.BuildTarget = BuildTarget;
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buildParameters.PackageName = PackageName;
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buildParameters.PackageVersion = GetPackageVersion();
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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var buildResult = pipeline.Run(buildParameters, true);
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if (buildResult.Success)
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EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
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}
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}
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}
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#endif |