mirror of https://github.com/tuyoogame/YooAsset
113 lines
2.4 KiB
C#
113 lines
2.4 KiB
C#
using System;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine.Networking;
|
||
|
||
namespace YooAsset
|
||
{
|
||
/// <summary>
|
||
/// 下载器
|
||
/// 说明:UnityWebRequest(UWR) supports reading streaming assets since 2017.1
|
||
/// </summary>
|
||
internal class UnityWebDataRequester
|
||
{
|
||
protected UnityWebRequest _webRequest;
|
||
protected UnityWebRequestAsyncOperation _operationHandle;
|
||
|
||
/// <summary>
|
||
/// 请求URL地址
|
||
/// </summary>
|
||
public string URL { private set; get; }
|
||
|
||
|
||
/// <summary>
|
||
/// 发送GET请求
|
||
/// </summary>
|
||
/// <param name="timeout">超时:从请求开始计时</param>
|
||
public void SendRequest(string url, int timeout = 0)
|
||
{
|
||
if (_webRequest == null)
|
||
{
|
||
URL = url;
|
||
_webRequest = new UnityWebRequest(URL, UnityWebRequest.kHttpVerbGET);
|
||
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
|
||
_webRequest.downloadHandler = handler;
|
||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||
_webRequest.timeout = timeout;
|
||
_operationHandle = _webRequest.SendWebRequest();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取下载的字节数据
|
||
/// </summary>
|
||
public byte[] GetData()
|
||
{
|
||
if (_webRequest != null && IsDone())
|
||
return _webRequest.downloadHandler.data;
|
||
else
|
||
return null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取下载的文本数据
|
||
/// </summary>
|
||
public string GetText()
|
||
{
|
||
if (_webRequest != null && IsDone())
|
||
return _webRequest.downloadHandler.text;
|
||
else
|
||
return null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 释放下载器
|
||
/// </summary>
|
||
public void Dispose()
|
||
{
|
||
if (_webRequest != null)
|
||
{
|
||
_webRequest.Dispose();
|
||
_webRequest = null;
|
||
_operationHandle = null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否完毕(无论成功失败)
|
||
/// </summary>
|
||
public bool IsDone()
|
||
{
|
||
if (_operationHandle == null)
|
||
return false;
|
||
return _operationHandle.isDone;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 下载是否发生错误
|
||
/// </summary>
|
||
public bool HasError()
|
||
{
|
||
#if UNITY_2020_3_OR_NEWER
|
||
return _webRequest.result != UnityWebRequest.Result.Success;
|
||
#else
|
||
if (_webRequest.isNetworkError || _webRequest.isHttpError)
|
||
return true;
|
||
else
|
||
return false;
|
||
#endif
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取错误信息
|
||
/// </summary>
|
||
public string GetError()
|
||
{
|
||
if (_webRequest != null)
|
||
{
|
||
return $"URL : {URL} Error : {_webRequest.error}";
|
||
}
|
||
return string.Empty;
|
||
}
|
||
}
|
||
} |