mirror of https://github.com/tuyoogame/YooAsset
233 lines
5.5 KiB
C#
233 lines
5.5 KiB
C#
using System;
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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public static partial class YooAssets
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{
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private static bool _isInitialize = false;
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private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
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/// <summary>
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/// 初始化资源系统
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/// </summary>
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public static void Initialize()
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{
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if (_isInitialize)
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throw new Exception($"{nameof(YooAssets)} is initialized !");
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if (_isInitialize == false)
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{
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// 创建驱动器
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_isInitialize = true;
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UnityEngine.GameObject driverGo = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
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driverGo.AddComponent<YooAssetsDriver>();
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UnityEngine.Object.DontDestroyOnLoad(driverGo);
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#if DEBUG
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// 添加远程调试脚本
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driverGo.AddComponent<RemoteDebuggerInRuntime>();
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#endif
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// 初始化异步系统
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OperationSystem.Initialize();
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}
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}
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/// <summary>
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/// 更新资源系统
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/// </summary>
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internal static void Update()
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{
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if (_isInitialize)
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{
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OperationSystem.Update();
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DownloadSystem.Update();
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foreach (var package in _packages)
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{
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package.UpdatePackage();
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}
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}
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}
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/// <summary>
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/// 销毁资源系统
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/// </summary>
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internal static void Destroy()
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{
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if (_isInitialize)
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{
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OperationSystem.DestroyAll();
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DownloadSystem.DestroyAll();
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CacheSystem.ClearAll();
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foreach (var package in _packages)
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{
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package.DestroyPackage();
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}
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_packages.Clear();
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_isInitialize = false;
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YooLogger.Log("YooAssets destroy all !");
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}
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}
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/// <summary>
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/// 创建资源包
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/// </summary>
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/// <param name="packageName">资源包名称</param>
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public static AssetsPackage CreateAssetsPackage(string packageName)
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{
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if (_isInitialize == false)
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throw new Exception($"{nameof(YooAssets)} not initialize !");
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if (string.IsNullOrEmpty(packageName))
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throw new Exception("Package name is null or empty !");
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if (HasAssetsPackage(packageName))
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throw new Exception($"Package {packageName} already existed !");
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AssetsPackage assetsPackage = new AssetsPackage(packageName);
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_packages.Add(assetsPackage);
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return assetsPackage;
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}
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/// <summary>
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/// 获取资源包
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/// </summary>
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/// <param name="packageName">资源包名称</param>
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public static AssetsPackage GetAssetsPackage(string packageName)
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{
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if (_isInitialize == false)
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throw new Exception($"{nameof(YooAssets)} not initialize !");
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if (string.IsNullOrEmpty(packageName))
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throw new Exception("Package name is null or empty !");
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foreach (var package in _packages)
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{
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if (package.PackageName == packageName)
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return package;
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}
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YooLogger.Warning($"Not found assets package : {packageName}");
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return null;
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}
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/// <summary>
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/// 检测资源包是否存在
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/// </summary>
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/// <param name="packageName">资源包名称</param>
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public static bool HasAssetsPackage(string packageName)
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{
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if (_isInitialize == false)
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throw new Exception($"{nameof(YooAssets)} not initialize !");
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foreach (var package in _packages)
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{
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if (package.PackageName == packageName)
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return true;
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}
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return false;
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}
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/// <summary>
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/// 开启一个异步操作
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/// </summary>
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/// <param name="operation">异步操作对象</param>
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public static void StartOperation(GameAsyncOperation operation)
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{
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OperationSystem.StartOperation(operation);
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}
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#region 系统参数
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/// <summary>
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/// 启用下载系统的断点续传功能的文件大小
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/// </summary>
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public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
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{
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DownloadSystem.BreakpointResumeFileSize = fileBytes;
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}
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/// <summary>
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/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
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/// </summary>
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public static void SetOperationSystemMaxTimeSlice(long milliseconds)
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{
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if (milliseconds < 30)
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{
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milliseconds = 30;
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YooLogger.Warning($"MaxTimeSlice minimum value is 30 milliseconds.");
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}
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OperationSystem.MaxTimeSlice = milliseconds;
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}
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/// <summary>
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/// 设置缓存系统的已经缓存文件的校验等级
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/// </summary>
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public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
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{
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CacheSystem.InitVerifyLevel = verifyLevel;
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}
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#endregion
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#region 沙盒相关
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/// <summary>
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/// 清理未使用的缓存文件
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/// </summary>
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public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
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{
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ClearUnusedCacheFilesOperation operation = new ClearUnusedCacheFilesOperation(_packages);
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OperationSystem.StartOperation(operation);
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return operation;
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}
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/// <summary>
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/// 获取内置文件夹名称
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/// </summary>
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public static string GetStreamingAssetBuildinFolderName()
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{
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return YooAssetSettings.StreamingAssetsBuildinFolder;
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}
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/// <summary>
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/// 获取沙盒的根路径
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/// </summary>
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public static string GetSandboxRoot()
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{
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return PathHelper.MakePersistentRootPath();
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}
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/// <summary>
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/// 清空沙盒目录
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/// </summary>
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public static void ClearSandbox()
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{
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SandboxHelper.DeleteSandbox();
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}
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#endregion
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#region 调试信息
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internal static DebugReport GetDebugReport()
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{
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DebugReport report = new DebugReport();
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report.FrameCount = Time.frameCount;
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foreach (var package in _packages)
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{
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var result = package.GetDebugReportInfos();
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report.ProviderInfos.AddRange(result);
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}
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// 重新排序
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report.ProviderInfos.Sort();
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return report;
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}
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#endregion
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}
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} |