YooAsset/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionFileSystem/WechatFileSystem/Operation/WXFSDownloadFileOperation.cs

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#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
using WeChatWASM;
internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
{
private WechatFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalOnUpdate()
{
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
//TODO 由于微信小游戏插件的问题,暂时不能判定超时!
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
//CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
//TODO 解决微信小游戏插件问题
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
DownloadProgress = 1f;
DownloadedBytes = Bundle.FileSize;
Progress = 1f;
}
else
{
_steps = ESteps.TryAgain;
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
private void CreateWebRequest()
{
_webRequest = UnityWebRequest.Get(_requestURL);
_webRequest.SetRequestHeader("wechatminigame-preload", "1");
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
#endif