mirror of https://github.com/tuyoogame/YooAsset
51 lines
2.2 KiB
C#
51 lines
2.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public static class AssetBundleSimulateBuilder
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{
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/// <summary>
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/// 模拟构建
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/// </summary>
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public static PackageInvokeBuildResult SimulateBuild(PackageInvokeBuildParam buildParam)
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{
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string packageName = buildParam.PackageName;
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string buildPipelineName = buildParam.BuildPipelineName;
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if (buildPipelineName == "EditorSimulateBuildPipeline")
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{
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var buildParameters = new EditorSimulateBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
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buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = "Simulate";
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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buildParameters.UseAssetDependencyDB = true;
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var pipeline = new EditorSimulateBuildPipeline();
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BuildResult buildResult = pipeline.Run(buildParameters, false);
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if (buildResult.Success)
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{
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var reulst = new PackageInvokeBuildResult();
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reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
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return reulst;
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}
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else
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{
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Debug.LogError(buildResult.ErrorInfo);
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throw new System.Exception($"{nameof(EditorSimulateBuildPipeline)} build failed !");
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}
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}
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else
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{
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throw new System.NotImplementedException(buildPipelineName);
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}
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}
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}
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} |