mirror of https://github.com/tuyoogame/YooAsset
25 lines
928 B
C#
25 lines
928 B
C#
using System;
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using System.IO;
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namespace YooAsset
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{
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internal class CacheHelper
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{
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/// <summary>
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/// 获取默认的缓存根目录
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/// </summary>
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public static string GetDefaultCacheRoot()
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{
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#if UNITY_EDITOR
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// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
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string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
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projectPath = PathUtility.RegularPath(projectPath);
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return PathUtility.Combine(projectPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
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#elif UNITY_STANDALONE
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return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
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#else
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return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
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#endif
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}
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}
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} |