mirror of https://github.com/tuyoogame/YooAsset
30 lines
583 B
C#
30 lines
583 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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internal class FsmPatchInit : IFsmNode
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{
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public string Name { private set; get; } = nameof(FsmPatchInit);
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void IFsmNode.OnEnter()
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{
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// 加载更新面板
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var go = Resources.Load<GameObject>("PatchWindow");
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GameObject.Instantiate(go);
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BootScene.Instance.StartCoroutine(Begin());
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}
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void IFsmNode.OnUpdate()
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{
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}
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void IFsmNode.OnExit()
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{
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}
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private IEnumerator Begin()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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FsmManager.Transition(nameof(FsmUpdateStaticVersion));
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}
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} |