mirror of https://github.com/tuyoogame/YooAsset
171 lines
3.7 KiB
C#
171 lines
3.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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/// <summary>
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/// 事件管理器
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/// </summary>
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public static class EventManager
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{
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private class PostWrapper
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{
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public int PostFrame;
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public int EventID;
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public IEventMessage Message;
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public void OnRelease()
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{
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PostFrame = 0;
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EventID = 0;
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Message = null;
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}
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}
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private static readonly Dictionary<int, List<Action<IEventMessage>>> _listeners = new Dictionary<int, List<Action<IEventMessage>>>(1000);
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private static readonly List<PostWrapper> _postWrappers = new List<PostWrapper>(1000);
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public static void Update()
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{
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for (int i = _postWrappers.Count - 1; i >= 0; i--)
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{
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var wrapper = _postWrappers[i];
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if (UnityEngine.Time.frameCount > wrapper.PostFrame)
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{
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SendMessage(wrapper.EventID, wrapper.Message);
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_postWrappers.RemoveAt(i);
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}
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}
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public static void AddListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
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{
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AddListener(typeof(TEvent), listener);
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public static void AddListener(System.Type eventType, System.Action<IEventMessage> listener)
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{
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int eventId = eventType.GetHashCode();
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AddListener(eventId, listener);
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public static void AddListener(int eventId, System.Action<IEventMessage> listener)
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{
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if (_listeners.ContainsKey(eventId) == false)
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_listeners.Add(eventId, new List<Action<IEventMessage>>());
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if (_listeners[eventId].Contains(listener) == false)
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_listeners[eventId].Add(listener);
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}
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/// <summary>
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/// 移除监听
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/// </summary>
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public static void RemoveListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
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{
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RemoveListener(typeof(TEvent), listener);
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}
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/// <summary>
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/// 移除监听
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/// </summary>
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public static void RemoveListener(System.Type eventType, System.Action<IEventMessage> listener)
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{
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int eventId = eventType.GetHashCode();
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RemoveListener(eventId, listener);
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}
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/// <summary>
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/// 移除监听
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/// </summary>
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public static void RemoveListener(int eventId, System.Action<IEventMessage> listener)
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{
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if (_listeners.ContainsKey(eventId))
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{
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if (_listeners[eventId].Contains(listener))
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_listeners[eventId].Remove(listener);
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}
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}
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/// <summary>
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/// 实时广播事件
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/// </summary>
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public static void SendMessage(IEventMessage message)
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{
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int eventId = message.GetType().GetHashCode();
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SendMessage(eventId, message);
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}
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/// <summary>
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/// 实时广播事件
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/// </summary>
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public static void SendMessage(int eventId, IEventMessage message)
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{
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if (_listeners.ContainsKey(eventId) == false)
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return;
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List<Action<IEventMessage>> listeners = _listeners[eventId];
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for (int i = listeners.Count - 1; i >= 0; i--)
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{
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listeners[i].Invoke(message);
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}
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}
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/// <summary>
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/// 延迟广播事件
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/// </summary>
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public static void PostMessage(IEventMessage message)
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{
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int eventId = message.GetType().GetHashCode();
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PostMessage(eventId, message);
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}
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/// <summary>
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/// 延迟广播事件
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/// </summary>
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public static void PostMessage(int eventId, IEventMessage message)
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{
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var wrapper = new PostWrapper();
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wrapper.PostFrame = UnityEngine.Time.frameCount;
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wrapper.EventID = eventId;
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wrapper.Message = message;
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_postWrappers.Add(wrapper);
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}
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/// <summary>
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/// 清空所有监听
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/// </summary>
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public static void ClearListeners()
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{
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foreach (int eventId in _listeners.Keys)
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{
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_listeners[eventId].Clear();
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}
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_listeners.Clear();
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}
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/// <summary>
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/// 获取监听者总数
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/// </summary>
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private static int GetAllListenerCount()
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{
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int count = 0;
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foreach (var list in _listeners)
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{
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count += list.Value.Count;
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}
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return count;
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}
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} |