YooAsset/Assets/YooAsset/Samples~/Test Sample/Runtime/AssetBundleCollectorMaker.cs

128 lines
6.6 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using YooAsset;
public static class AssetBundleCollectorMaker
{
public static void MakeCollectorSettingData()
{
#if UNITY_EDITOR
// 清空旧数据
YooAsset.Editor.AssetBundleCollectorSettingData.ClearAll();
// 创建正常文件Package
var testPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(AssetBundleCollectorDefine.TestPackageName);
testPackage.EnableAddressable = true;
testPackage.AutoCollectShaders = true;
testPackage.IgnoreRuleName = "NormalIgnoreRule";
// 音频
var audioGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "AudioGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "bbce3e09a17b55c46b5615e995b5fc70"; //TestRes/Audios目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(audioGroup, collector1);
}
// 图片
var imageGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "ImageGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "d4768b7c3d3101d4ea693f95b337861d"; //TestRes/Image目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(imageGroup, collector1);
}
// 图集
var spriteGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "SpriteGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "634f8145b892c554ba440c212b36a933"; //TestRes/SpriteAtlas目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(spriteGroup, collector1);
var collector2 = new YooAsset.Editor.AssetBundleCollector();
collector2.CollectPath = "";
collector2.CollectorGUID = "e41a9b5f04378154f9bd69ac5d52ec44"; //TestRes/Sprites目录
collector2.CollectorType = YooAsset.Editor.ECollectorType.StaticAssetCollector;
collector2.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(spriteGroup, collector2);
}
// 预制体
var prefabGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "PrefabGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "8da7a00d90270b44898e9b165f86f005"; //TestRes/Prefab目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(prefabGroup, collector1);
}
// 场景
var sceneGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "SceneGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "3e169b07999abb0489113f5f4c015c89"; //TestRes/Scene目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(sceneGroup, collector1);
}
// 序列化文件
var scriptableObjectGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "ScriptableObjectGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "af885cf1a7abb8c44bd9d139409d2961"; //TestRes/ScriptableObject目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(scriptableObjectGroup, collector1);
}
// 创建原生文件Package
var rawPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(AssetBundleCollectorDefine.RawPackageName);
rawPackage.EnableAddressable = true;
rawPackage.AutoCollectShaders = true;
rawPackage.IgnoreRuleName = "RawFileIgnoreRule";
// 原生文件
var rawFileGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(rawPackage, "RawFileGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "fddaaf9430e24344196cc82ac3d006b4"; //TestRes/RawFiles目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackRawFile);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(rawFileGroup, collector1);
}
// 视频文件
var videoFileGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(rawPackage, "VideoFileGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "9028a60fd472239448b89453084bfa0a"; //TestRes/Video目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackVideoFile);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(videoFileGroup, collector1);
}
// 修正配置路径为空导致的错误
YooAsset.Editor.AssetBundleCollectorSettingData.FixFile();
#endif
}
}