mirror of https://github.com/tuyoogame/YooAsset
211 lines
7.3 KiB
C#
211 lines
7.3 KiB
C#
#if UNITY_2019_4_OR_NEWER
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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public class AssetBundleBuilderWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
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public static void ShowExample()
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{
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AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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}
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private BuildTarget _buildTarget;
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private List<Type> _encryptionServicesClassTypes;
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private List<string> _encryptionServicesClassNames;
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private TextField _buildOutputField;
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private IntegerField _buildVersionField;
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private EnumField _buildModeField;
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private TextField _buildTagsField;
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private PopupField<string> _encryptionField;
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private EnumField _compressionField;
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private Toggle _appendExtensionToggle;
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public void CreateGUI()
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{
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try
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{
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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var visualAsset = YooAssetEditorSettingsData.Setting.AssetBundleBuilderUXML;
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if (visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml in settings.");
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return;
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}
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visualAsset.CloneTree(root);
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_buildTarget = EditorUserBuildSettings.activeBuildTarget;
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_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
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_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
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// 输出目录
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
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string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
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_buildOutputField = root.Q<TextField>("BuildOutput");
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_buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory);
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_buildOutputField.SetEnabled(false);
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// 构建版本
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_buildVersionField = root.Q<IntegerField>("BuildVersion");
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_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
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_buildVersionField.RegisterValueChangedCallback(evt =>
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{
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AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
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});
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// 构建模式
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_buildModeField = root.Q<EnumField>("BuildMode");
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_buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
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_buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
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_buildModeField.style.width = 300;
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_buildModeField.RegisterValueChangedCallback(evt =>
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{
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AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
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RefreshWindow();
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});
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// 内置资源标签
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_buildTagsField = root.Q<TextField>("BuildinTags");
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_buildTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
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_buildTagsField.RegisterValueChangedCallback(evt =>
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{
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AssetBundleBuilderSettingData.Setting.BuildTags = _buildTagsField.value;
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});
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// 加密方法
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var encryptionContainer = root.Q("EncryptionContainer");
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if (_encryptionServicesClassNames.Count > 0)
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{
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int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
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_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
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_encryptionField.label = "Encryption";
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_encryptionField.style.width = 300;
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_encryptionField.RegisterValueChangedCallback(evt =>
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{
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AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
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});
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encryptionContainer.Add(_encryptionField);
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}
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else
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{
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_encryptionField = new PopupField<string>();
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_encryptionField.label = "Encryption";
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_encryptionField.style.width = 300;
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encryptionContainer.Add(_encryptionField);
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}
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// 压缩方式
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_compressionField = root.Q<EnumField>("Compression");
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_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
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_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
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_compressionField.style.width = 300;
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_compressionField.RegisterValueChangedCallback(evt =>
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{
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AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
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});
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// 附加后缀格式
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_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
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_appendExtensionToggle.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.AppendExtension);
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_appendExtensionToggle.RegisterValueChangedCallback(evt =>
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{
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AssetBundleBuilderSettingData.Setting.AppendExtension = _appendExtensionToggle.value;
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});
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// 构建按钮
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var buildButton = root.Q<Button>("Build");
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buildButton.clicked += BuildButton_clicked; ;
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RefreshWindow();
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}
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catch (Exception e)
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{
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Debug.LogError(e.ToString());
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}
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}
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public void OnDestroy()
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{
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AssetBundleBuilderSettingData.SaveFile();
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}
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private void RefreshWindow()
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{
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bool enableElement = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
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_buildTagsField.SetEnabled(enableElement);
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_encryptionField.SetEnabled(enableElement);
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_compressionField.SetEnabled(enableElement);
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_appendExtensionToggle.SetEnabled(enableElement);
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}
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private void BuildButton_clicked()
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{
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var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
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if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += ExecuteBuild;
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}
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else
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{
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Debug.LogWarning("[Build] 打包已经取消");
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}
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}
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/// <summary>
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/// 执行构建
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/// </summary>
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private void ExecuteBuild()
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{
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
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BuildParameters buildParameters = new BuildParameters();
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buildParameters.OutputRoot = defaultOutputRoot;
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buildParameters.BuildTarget = _buildTarget;
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buildParameters.BuildMode = (EBuildMode)_buildModeField.value;
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buildParameters.BuildVersion = _buildVersionField.value;
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buildParameters.BuildinTags = _buildTagsField.value;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
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buildParameters.AppendFileExtension = _appendExtensionToggle.value;
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buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
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buildParameters.CompressOption = (ECompressOption)_compressionField.value;
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AssetBundleBuilder builder = new AssetBundleBuilder();
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builder.Run(buildParameters);
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}
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// 加密类相关
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private int GetEncryptionDefaultIndex(string className)
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{
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for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
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{
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if (_encryptionServicesClassNames[index] == className)
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{
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return index;
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}
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}
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return 0;
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}
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private List<Type> GetEncryptionServicesClassTypes()
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{
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return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
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}
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private IEncryptionServices CreateEncryptionServicesInstance()
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{
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if (_encryptionField.index < 0)
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return null;
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var classType = _encryptionServicesClassTypes[_encryptionField.index];
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return (IEncryptionServices)Activator.CreateInstance(classType);
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}
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}
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}
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#endif |