mirror of https://github.com/tuyoogame/YooAsset
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public static class AssetBundleBuilderHelper
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{
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/// <summary>
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/// 获取默认的输出根路录
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/// </summary>
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public static string GetDefaultOutputRoot()
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{
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string projectPath = EditorTools.GetProjectPath();
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return $"{projectPath}/Bundles";
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}
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/// <summary>
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/// 获取流文件夹路径
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/// </summary>
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public static string GetStreamingAssetsFolderPath()
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{
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return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
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}
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/// <summary>
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/// 清空流文件夹
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/// </summary>
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public static void ClearStreamingAssetsFolder()
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{
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string streamingFolderPath = GetStreamingAssetsFolderPath();
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EditorTools.ClearFolder(streamingFolderPath);
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}
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/// <summary>
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/// 删除流文件夹内无关的文件
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/// 删除.manifest文件和.meta文件
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/// </summary>
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public static void DeleteStreamingAssetsIgnoreFiles()
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{
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string streamingFolderPath = GetStreamingAssetsFolderPath();
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if (Directory.Exists(streamingFolderPath))
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{
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string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
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foreach (var file in files)
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{
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FileInfo info = new FileInfo(file);
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info.Delete();
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}
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files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
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foreach (var item in files)
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{
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FileInfo info = new FileInfo(item);
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info.Delete();
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}
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}
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}
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/// <summary>
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/// 获取构建管线的输出目录
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/// </summary>
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public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
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{
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string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
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return outputDirectory;
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}
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}
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} |