mirror of https://github.com/tuyoogame/YooAsset
70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using YooAsset;
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/// <summary>
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/// 获取沙盒目录里缓存文件大小
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/// </summary>
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public class GetCacheBundleSizeOperation : GameAsyncOperation
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{
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private enum ESteps
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{
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None,
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GetCacheFiles,
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Done,
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}
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private readonly string _packageName;
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private ESteps _steps = ESteps.None;
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/// <summary>
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/// 总大小(单位:字节)
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/// </summary>
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public long TotalSize = 0;
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public GetCacheBundleSizeOperation(string packageName)
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{
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_packageName = packageName;
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}
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protected override void OnStart()
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{
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_steps = ESteps.GetCacheFiles;
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}
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protected override void OnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.GetCacheFiles)
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{
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long totalSize = 0;
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string directoryRoot = GetCacheDirectoryRoot();
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var directoryInfo = new DirectoryInfo(directoryRoot);
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if (directoryInfo.Exists)
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{
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FileInfo[] fileInfos = directoryInfo.GetFiles("*", SearchOption.AllDirectories);
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foreach (FileInfo fileInfo in fileInfos)
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{
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totalSize += fileInfo.Length;
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}
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}
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TotalSize = totalSize;
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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protected override void OnAbort()
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{
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}
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private string GetCacheDirectoryRoot()
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{
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string rootDirectory = YooAssetSettingsData.GetYooMobileCacheRoot();
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string packageRoot = PathUtility.Combine(rootDirectory, _packageName);
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return PathUtility.Combine(packageRoot, DefaultCacheFileSystemDefine.SaveFilesFolderName);
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}
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} |