mirror of https://github.com/tuyoogame/YooAsset
181 lines
4.5 KiB
C#
181 lines
4.5 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace YooAsset
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{
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[Serializable]
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internal class PackageBundle
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{
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/// <summary>
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/// 资源包名称
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/// </summary>
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public string BundleName;
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/// <summary>
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/// Unity引擎生成的CRC
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/// </summary>
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public uint UnityCRC;
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public string FileHash;
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/// <summary>
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/// 文件校验码
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/// </summary>
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public string FileCRC;
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/// <summary>
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/// 文件大小(字节数)
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/// </summary>
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public long FileSize;
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/// <summary>
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/// 文件是否加密
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/// </summary>
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public bool Encrypted;
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/// <summary>
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/// 资源包的分类标签
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/// </summary>
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public string[] Tags;
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/// <summary>
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/// 依赖的资源包ID集合
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/// 注意:引擎层构建查询结果
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/// </summary>
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public int[] DependBundleIDs;
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/// <summary>
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/// 资源包GUID
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/// </summary>
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public string BundleGUID
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{
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get { return FileHash; }
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}
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/// <summary>
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/// 资源包类型
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/// </summary>
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public int BundleType
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{
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get
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{
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return _bundleType;
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}
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}
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private int _bundleType;
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/// <summary>
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/// 文件名称
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/// </summary>
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public string FileName
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{
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get
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{
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if (string.IsNullOrEmpty(_fileName))
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throw new Exception("Should never get here !");
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return _fileName;
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}
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}
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private string _fileName;
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/// <summary>
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/// 文件后缀名
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/// </summary>
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public string FileExtension
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{
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get
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{
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if (string.IsNullOrEmpty(_fileExtension))
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throw new Exception("Should never get here !");
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return _fileExtension;
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}
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}
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private string _fileExtension;
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/// <summary>
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/// 包含的主资源集合
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/// </summary>
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[NonSerialized]
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public readonly List<PackageAsset> IncludeMainAssets = new List<PackageAsset>(10);
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/// <summary>
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/// 引用该资源包的资源包列表
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/// 说明:谁引用了该资源包
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/// </summary>
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[NonSerialized]
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public readonly List<int> ReferenceBundleIDs = new List<int>(10);
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private readonly HashSet<int> _referenceBundleIDs = new HashSet<int>();
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public PackageBundle()
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{
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}
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/// <summary>
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/// 初始化资源包
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/// </summary>
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public void InitBundle(PackageManifest manifest)
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{
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_bundleType = manifest.BuildBundleType;
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_fileExtension = ManifestTools.GetRemoteBundleFileExtension(BundleName);
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_fileName = ManifestTools.GetRemoteBundleFileName(manifest.OutputNameStyle, BundleName, _fileExtension, FileHash);
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}
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/// <summary>
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/// 添加引用该资源包的资源包ID
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/// 说明:谁引用了该资源包
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/// </summary>
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public void AddReferenceBundleID(int bundleID)
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{
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if (_referenceBundleIDs.Contains(bundleID) == false)
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{
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_referenceBundleIDs.Add(bundleID);
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ReferenceBundleIDs.Add(bundleID);
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}
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}
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/// <summary>
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/// 是否包含Tag
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/// </summary>
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public bool HasTag(string[] tags)
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{
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if (tags == null || tags.Length == 0)
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return false;
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if (Tags == null || Tags.Length == 0)
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return false;
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foreach (var tag in tags)
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{
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if (Tags.Contains(tag))
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return true;
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}
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return false;
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}
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/// <summary>
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/// 是否包含任意Tags
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/// </summary>
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public bool HasAnyTags()
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{
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if (Tags != null && Tags.Length > 0)
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return true;
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else
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return false;
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}
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/// <summary>
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/// 检测资源包文件内容是否相同
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/// </summary>
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public bool Equals(PackageBundle otherBundle)
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{
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if (FileHash == otherBundle.FileHash)
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return true;
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return false;
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}
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}
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} |