YooAsset/Assets/YooAsset/Runtime/ResourcePackage/Operation/UpdatePackageManifestOperat...

93 lines
3.0 KiB
C#

namespace YooAsset
{
public sealed class UpdatePackageManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
CheckParams,
CheckActiveManifest,
LoadPackageManifest,
Done,
}
private readonly PlayModeImpl _impl;
private readonly string _packageVersion;
private readonly int _timeout;
private FSLoadPackageManifestOperation _loadPackageManifestOp;
private ESteps _steps = ESteps.None;
internal UpdatePackageManifestOperation(PlayModeImpl impl, string packageVersion, int timeout)
{
_impl = impl;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalStart()
{
_steps = ESteps.CheckParams;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckParams)
{
if (string.IsNullOrEmpty(_packageVersion))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Package version is null or empty.";
}
else
{
_steps = ESteps.CheckActiveManifest;
}
}
if (_steps == ESteps.CheckActiveManifest)
{
// 检测当前激活的清单对象
if (_impl.ActiveManifest != null && _impl.ActiveManifest.PackageVersion == _packageVersion)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.LoadPackageManifest;
}
}
if (_steps == ESteps.LoadPackageManifest)
{
if (_loadPackageManifestOp == null)
{
var mainFileSystem = _impl.GetMainFileSystem();
_loadPackageManifestOp = mainFileSystem.LoadPackageManifestAsync(_packageVersion, _timeout);
_loadPackageManifestOp.StartOperation();
AddChildOperation(_loadPackageManifestOp);
}
_loadPackageManifestOp.UpdateOperation();
if (_loadPackageManifestOp.IsDone == false)
return;
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
_impl.ActiveManifest = _loadPackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadPackageManifestOp.Error;
}
}
}
}
}