YooAsset/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs

54 lines
1.3 KiB
C#

using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
internal class YooAssetSettings : ScriptableObject
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 补丁清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest";
/// <summary>
/// 补丁清单文件版本
/// </summary>
public const string PatchManifestFileVersion = "1.2.2";
/// <summary>
/// 构建输出文件夹名称
/// </summary>
public const string OutputFolderName = "OutputCache";
/// <summary>
/// 构建输出的报告文件
/// </summary>
public const string ReportFileName = "BuildReport";
/// <summary>
/// 静态版本文件
/// </summary>
public const string VersionFileName = "StaticVersion.bytes";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string UnityShadersBundleName = "unityshaders";
/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc" };
}
}