YooAsset/Assets/YooAsset/Editor/UIElements/TreeViewer/TreeNode.cs

77 lines
1.7 KiB
C#

#if UNITY_2019_4_OR_NEWER
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class TreeNode
{
/// <summary>
/// 子节点集合
/// </summary>
public List<TreeNode> Children = new List<TreeNode>(10);
/// <summary>
/// 父节点
/// </summary>
public TreeNode Parent { get; set; }
/// <summary>
/// 用户数据
/// </summary>
public object UserData { get; set; }
/// <summary>
/// 是否展开
/// </summary>
public bool IsExpanded { get; set; } = false;
public TreeNode(object userData)
{
UserData = userData;
}
/// <summary>
/// 添加子节点
/// </summary>
public void AddChild(TreeNode child)
{
child.Parent = this;
Children.Add(child);
}
/// <summary>
/// 清理所有子节点
/// </summary>
public void ClearChildren()
{
foreach(var child in Children)
{
child.Parent = null;
}
Children.Clear();
}
/// <summary>
/// 计算节点的深度
/// </summary>
public int GetDepth()
{
int depth = 0;
TreeNode current = this;
while (current.Parent != null)
{
depth++;
current = current.Parent;
}
return depth;
}
}
}
#endif