YooAsset/Assets/Samples/UniTaskSample
hevinci 1fdeeb781f Update Samples 2022-07-18 14:56:12 +08:00
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AsyncOperationBaseExtensions.cs Update Samples 2022-07-18 14:56:12 +08:00
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OperationHandleBaseExtensions.cs Update Samples 2022-07-18 14:56:12 +08:00
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README.md Update Samples 2022-07-18 14:56:12 +08:00
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UniTask.YooAsset.asmdef Update Samples 2022-07-18 14:56:12 +08:00
UniTask.YooAsset.asmdef.meta Update Samples 2022-07-18 14:56:12 +08:00

README.md

UniTask 扩展

仓库链接

  • 请去下载对应的源码,并删除此目录最后的波浪线
  • 在项目的 asmdef 文件中添加对 UniTask.YooAsset 的引用
  • 在 UniTask _InternalVisibleTo.cs 文件中增加 [assembly: InternalsVisibleTo("UniTask.YooAsset")] 后即可使用

代码示例

var handle = YooAssets.LoadAssetAsync<GameObject>("Assets/Res/Prefabs/TestImg.prefab");

await handle.ToUniTask();

var obj = handle.AssetObject as GameObject;
var go  = Instantiate(obj, transform);

go.transform.localPosition = Vector3.zero;
go.transform.localScale    = Vector3.one;