mirror of https://github.com/tuyoogame/YooAsset
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace YooAsset.Editor
|
|
{
|
|
public class EditorHelper
|
|
{
|
|
#if UNITY_2019_4_OR_NEWER
|
|
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
|
|
|
/// <summary>
|
|
/// 加载窗口的布局文件
|
|
/// </summary>
|
|
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
|
{
|
|
var windowType = typeof(TWindow);
|
|
|
|
// 缓存里查询并加载
|
|
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
|
{
|
|
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
|
if (string.IsNullOrEmpty(assetPath))
|
|
{
|
|
_uxmlDic.Clear();
|
|
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
|
}
|
|
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
|
return treeAsset;
|
|
}
|
|
|
|
// 全局搜索并加载
|
|
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
|
if (guids.Length == 0)
|
|
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
|
|
|
foreach (string assetGUID in guids)
|
|
{
|
|
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
|
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
|
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
|
{
|
|
_uxmlDic.Add(windowType, assetGUID);
|
|
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
|
return treeAsset;
|
|
}
|
|
}
|
|
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// 加载相关的配置文件
|
|
/// </summary>
|
|
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
|
{
|
|
var settingType = typeof(TSetting);
|
|
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
|
if (guids.Length == 0)
|
|
{
|
|
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
|
var setting = ScriptableObject.CreateInstance<TSetting>();
|
|
string filePath = $"Assets/{settingType.Name}.asset";
|
|
AssetDatabase.CreateAsset(setting, filePath);
|
|
AssetDatabase.SaveAssets();
|
|
AssetDatabase.Refresh();
|
|
return setting;
|
|
}
|
|
else
|
|
{
|
|
if (guids.Length != 1)
|
|
{
|
|
foreach (var guid in guids)
|
|
{
|
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
|
Debug.LogWarning($"Found multiple file : {path}");
|
|
}
|
|
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
|
}
|
|
|
|
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
|
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
|
return setting;
|
|
}
|
|
}
|
|
}
|
|
} |