YooAsset/Assets/YooAsset/Runtime/DownloadSystem/Operation/Internal/UnityWebTextRequestOperatio...

77 lines
2.2 KiB
C#

using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
internal class UnityWebTextRequestOperation : UnityWebRequestOperation
{
private UnityWebRequestAsyncOperation _requestOperation;
/// <summary>
/// 请求结果
/// </summary>
public string Result { private set; get; }
internal UnityWebTextRequestOperation(string url, int timeout = 60) : base(url, timeout)
{
}
internal override void InternalOnStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CreateRequest)
{
_latestDownloadBytes = 0;
_latestDownloadRealtime = Time.realtimeSinceStartup;
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
{
CheckRequestTimeout();
return;
}
if (CheckRequestResult())
{
_steps = ESteps.Done;
Result = _webRequest.downloadHandler.text;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
}
internal override void InternalOnAbort()
{
_steps = ESteps.Done;
DisposeRequest();
}
private void CreateWebRequest()
{
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();
}
}
}