YooAsset/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadSpriteAtlas.cs

35 lines
986 B
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadSpriteAtlas
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
var assetHandle = package.LoadAssetAsync<SpriteAtlas>("atlas_icon");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var spriteAtals = assetHandle.AssetObject as SpriteAtlas;
Assert.IsNotNull(spriteAtals);
var sprite1 = spriteAtals.GetSprite("bullet");
Assert.IsNotNull(sprite1);
var sprite2 = spriteAtals.GetSprite("pause");
Assert.IsNotNull(sprite2);
var sprite3 = spriteAtals.GetSprite("rocket");
Assert.IsNotNull(sprite3);
}
}