mirror of https://github.com/tuyoogame/YooAsset
214 lines
6.9 KiB
C#
214 lines
6.9 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace YooAsset
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{
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internal sealed class DownloadNormalFileOperation : DefaultDownloadFileOperation
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{
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private readonly DefaultCacheFileSystem _fileSystem;
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private VerifyTempFileOperation _verifyOperation;
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private bool _isReuqestLocalFile;
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private string _tempFilePath;
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private ESteps _steps = ESteps.None;
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internal DownloadNormalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalStart()
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{
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_isReuqestLocalFile = DownloadSystemHelper.IsRequestLocalFile(Param.MainURL);
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_tempFilePath = _fileSystem.GetTempFilePath(Bundle);
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_steps = ESteps.CheckExists;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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// 检测文件是否存在
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if (_steps == ESteps.CheckExists)
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{
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if (_fileSystem.Exists(Bundle))
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.CreateRequest;
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}
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}
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// 创建下载器
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if (_steps == ESteps.CreateRequest)
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{
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FileUtility.CreateFileDirectory(_tempFilePath);
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// 删除临时文件
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if (File.Exists(_tempFilePath))
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File.Delete(_tempFilePath);
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// 获取请求地址
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_requestURL = GetRequestURL();
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// 重置请求
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ResetRequestFiled();
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// 创建下载器
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CreateWebRequest();
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_steps = ESteps.CheckRequest;
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}
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// 检测下载结果
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if (_steps == ESteps.CheckRequest)
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{
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DownloadProgress = _webRequest.downloadProgress;
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DownloadedBytes = (long)_webRequest.downloadedBytes;
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Progress = DownloadProgress;
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if (_webRequest.isDone == false)
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{
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CheckRequestTimeout();
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return;
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}
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// 检查网络错误
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if (CheckRequestResult())
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_steps = ESteps.VerifyTempFile;
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else
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_steps = ESteps.TryAgain;
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// 注意:最终释放请求器
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DisposeWebRequest();
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}
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// 验证下载文件
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if (_steps == ESteps.VerifyTempFile)
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{
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var element = new TempFileElement(_tempFilePath, Bundle.FileCRC, Bundle.FileSize);
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_verifyOperation = new VerifyTempFileOperation(element);
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_verifyOperation.StartOperation();
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AddChildOperation(_verifyOperation);
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_steps = ESteps.CheckVerifyTempFile;
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}
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// 等待验证完成
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if (_steps == ESteps.CheckVerifyTempFile)
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{
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if (IsWaitForAsyncComplete)
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_verifyOperation.WaitForAsyncComplete();
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_verifyOperation.UpdateOperation();
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if (_verifyOperation.IsDone == false)
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return;
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if (_verifyOperation.Status == EOperationStatus.Succeed)
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{
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if (_fileSystem.WriteCacheBundleFile(Bundle, _tempFilePath))
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"{_fileSystem.GetType().FullName} failed to write file !";
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YooLogger.Error(Error);
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}
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}
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else
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{
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_steps = ESteps.TryAgain;
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Error = _verifyOperation.Error;
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}
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// 注意:验证完成后直接删除文件
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if (File.Exists(_tempFilePath))
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File.Delete(_tempFilePath);
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}
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// 重新尝试下载
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if (_steps == ESteps.TryAgain)
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{
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//TODO 拷贝本地文件失败后不再尝试!
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if (_isReuqestLocalFile)
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{
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Status = EOperationStatus.Failed;
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_steps = ESteps.Done;
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YooLogger.Error(Error);
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return;
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}
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if (FailedTryAgain <= 0)
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{
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Status = EOperationStatus.Failed;
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_steps = ESteps.Done;
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YooLogger.Error(Error);
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return;
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}
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_tryAgainTimer += Time.unscaledDeltaTime;
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if (_tryAgainTimer > 1f)
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{
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FailedTryAgain--;
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_steps = ESteps.CreateRequest;
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YooLogger.Warning(Error);
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}
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}
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}
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internal override void InternalAbort()
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{
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_steps = ESteps.Done;
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DisposeWebRequest();
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}
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internal override void InternalWaitForAsyncComplete()
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{
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//TODO 防止下载器挂起陷入无限死循环!
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if (_steps == ESteps.None)
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{
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InternalStart();
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}
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while (true)
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{
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//TODO 如果是导入或解压本地文件,执行等待完毕
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if (_isReuqestLocalFile)
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{
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InternalUpdate();
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if (IsDone)
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break;
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}
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else
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{
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if (ExecuteWhileDone())
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{
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_steps = ESteps.Done;
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break;
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}
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}
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}
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}
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private void CreateWebRequest()
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{
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_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
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DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
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handler.removeFileOnAbort = true;
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_webRequest.SendWebRequest();
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}
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private void DisposeWebRequest()
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{
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if (_webRequest != null)
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{
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//注意:引擎底层会自动调用Abort方法
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_webRequest.Dispose();
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_webRequest = null;
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}
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}
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}
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} |