YooAsset/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs

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using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create YooAsset Settings")]
internal class YooAssetSettings : ScriptableObject
{
/// <summary>
/// 清单文件名称
/// </summary>
public string ManifestFileName = "PackageManifest";
/// <summary>
/// 默认的YooAsset文件夹名称
/// </summary>
public string DefaultYooFolderName = "yoo";
/// <summary>
/// 清单文件头标记
/// </summary>
public const uint ManifestFileSign = 0x594F4F;
/// <summary>
/// 清单文件极限大小100MB
/// </summary>
public const int ManifestFileMaxSize = 104857600;
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string ManifestFileVersion = "2.2.5";
/// <summary>
/// 构建输出文件夹名称
/// </summary>
public const string OutputFolderName = "OutputCache";
/// <summary>
/// 构建输出的报告文件
/// </summary>
public const string ReportFileName = "BuildReport";
}
}