mirror of https://github.com/tuyoogame/YooAsset
183 lines
7.4 KiB
C#
183 lines
7.4 KiB
C#
#if UNITY_2019_4_OR_NEWER
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class ReporterSummaryViewer
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{
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private class ItemWrapper
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{
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public string Title { private set; get; }
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public string Value { private set; get; }
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public ItemWrapper(string title, string value)
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{
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Title = title;
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Value = value;
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}
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}
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private VisualTreeAsset _visualAsset;
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private TemplateContainer _root;
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private ListView _listView;
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private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
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/// <summary>
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/// 初始化页面
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/// </summary>
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public void InitViewer()
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{
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// 加载布局文件
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_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
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if (_visualAsset == null)
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return;
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_root = _visualAsset.CloneTree();
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_root.style.flexGrow = 1f;
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// 概述列表
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_listView = _root.Q<ListView>("ListView");
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_listView.makeItem = MakeListViewItem;
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_listView.bindItem = BindListViewItem;
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}
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/// <summary>
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/// 填充页面数据
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/// </summary>
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public void FillViewData(BuildReport buildReport)
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{
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_items.Clear();
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_items.Add(new ItemWrapper("YooAsset Version", buildReport.Summary.YooVersion));
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_items.Add(new ItemWrapper("UnityEngine Version", buildReport.Summary.UnityVersion));
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_items.Add(new ItemWrapper("Build Date", buildReport.Summary.BuildDate));
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_items.Add(new ItemWrapper("Build Seconds", ConvertTime(buildReport.Summary.BuildSeconds)));
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_items.Add(new ItemWrapper("Build Target", $"{buildReport.Summary.BuildTarget}"));
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_items.Add(new ItemWrapper("Build Pipeline", $"{buildReport.Summary.BuildPipeline}"));
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_items.Add(new ItemWrapper("Build Bundle Type", buildReport.Summary.BuildBundleType.ToString()));
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_items.Add(new ItemWrapper("Package Name", buildReport.Summary.BuildPackageName));
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_items.Add(new ItemWrapper("Package Version", buildReport.Summary.BuildPackageVersion));
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_items.Add(new ItemWrapper("Package Note", buildReport.Summary.BuildPackageNote));
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_items.Add(new ItemWrapper(string.Empty, string.Empty));
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_items.Add(new ItemWrapper("Collect Settings", string.Empty));
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_items.Add(new ItemWrapper("Unique Bundle Name", $"{buildReport.Summary.UniqueBundleName}"));
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_items.Add(new ItemWrapper("Enable Addressable", $"{buildReport.Summary.EnableAddressable}"));
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_items.Add(new ItemWrapper("Location To Lower", $"{buildReport.Summary.LocationToLower}"));
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_items.Add(new ItemWrapper("Include Asset GUID", $"{buildReport.Summary.IncludeAssetGUID}"));
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_items.Add(new ItemWrapper("Auto Collect Shaders", $"{buildReport.Summary.AutoCollectShaders}"));
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_items.Add(new ItemWrapper("Ignore Rule Name", $"{buildReport.Summary.IgnoreRuleName}"));
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_items.Add(new ItemWrapper(string.Empty, string.Empty));
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_items.Add(new ItemWrapper("Build Params", string.Empty));
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_items.Add(new ItemWrapper("Legacy Dependency Mode", $"{buildReport.Summary.LegacyDependency}"));
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_items.Add(new ItemWrapper("Clear Build Cache Files", $"{buildReport.Summary.ClearBuildCacheFiles}"));
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_items.Add(new ItemWrapper("Use Asset Dependency DB", $"{buildReport.Summary.UseAssetDependencyDB}"));
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_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
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_items.Add(new ItemWrapper("Encryption Class Name", buildReport.Summary.EncryptionClassName));
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_items.Add(new ItemWrapper("FileNameStyle", $"{buildReport.Summary.FileNameStyle}"));
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_items.Add(new ItemWrapper("CompressOption", $"{buildReport.Summary.CompressOption}"));
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_items.Add(new ItemWrapper("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}"));
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_items.Add(new ItemWrapper("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}"));
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_items.Add(new ItemWrapper(string.Empty, string.Empty));
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_items.Add(new ItemWrapper("Build Results", string.Empty));
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_items.Add(new ItemWrapper("Asset File Total Count", $"{buildReport.Summary.AssetFileTotalCount}"));
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_items.Add(new ItemWrapper("Main Asset Total Count", $"{buildReport.Summary.MainAssetTotalCount}"));
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_items.Add(new ItemWrapper("All Bundle Total Count", $"{buildReport.Summary.AllBundleTotalCount}"));
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_items.Add(new ItemWrapper("All Bundle Total Size", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
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_items.Add(new ItemWrapper("Encrypted Bundle Total Count", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
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_items.Add(new ItemWrapper("Encrypted Bundle Total Size", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
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_listView.Clear();
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_listView.ClearSelection();
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_listView.itemsSource = _items;
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_listView.Rebuild();
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}
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/// <summary>
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/// 挂接到父类页面上
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/// </summary>
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public void AttachParent(VisualElement parent)
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{
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parent.Add(_root);
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}
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/// <summary>
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/// 从父类页面脱离开
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/// </summary>
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public void DetachParent()
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{
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_root.RemoveFromHierarchy();
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}
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// 列表相关
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private VisualElement MakeListViewItem()
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{
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VisualElement element = new VisualElement();
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element.style.flexDirection = FlexDirection.Row;
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{
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var label = new Label();
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label.name = "Label1";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 200;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label2";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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label.style.flexGrow = 1f;
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label.style.width = 150;
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element.Add(label);
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}
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return element;
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}
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private void BindListViewItem(VisualElement element, int index)
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{
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var itemWrapper = _items[index];
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// Title
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var label1 = element.Q<Label>("Label1");
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label1.text = itemWrapper.Title;
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// Value
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var label2 = element.Q<Label>("Label2");
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label2.text = itemWrapper.Value;
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}
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private string ConvertTime(int time)
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{
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if (time <= 60)
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{
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return $"{time}秒钟";
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}
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else
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{
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int minute = time / 60;
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return $"{minute}分钟";
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}
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}
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private string ConvertSize(long size)
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{
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if (size == 0)
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return "0";
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return EditorUtility.FormatBytes(size);
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}
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}
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}
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#endif |