mirror of https://github.com/tuyoogame/YooAsset
218 lines
7.1 KiB
C#
218 lines
7.1 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建参数
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/// </summary>
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public abstract class BuildParameters
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{
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/// <summary>
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/// 构建输出的根目录
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/// </summary>
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public string BuildOutputRoot;
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/// <summary>
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/// 内置文件的根目录
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/// </summary>
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public string BuildinFileRoot;
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/// <summary>
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/// 构建管线名称
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/// </summary>
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public string BuildPipeline;
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/// <summary>
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/// 构建资源包类型
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/// </summary>
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public int BuildBundleType;
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/// <summary>
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/// 构建的平台
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建的包裹名称
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/// </summary>
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public string PackageName;
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/// <summary>
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/// 构建的包裹版本
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/// </summary>
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public string PackageVersion;
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/// <summary>
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/// 构建的包裹备注
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/// </summary>
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public string PackageNote;
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/// <summary>
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/// 旧版依赖模式
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/// </summary>
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public bool LegacyDependency = false;
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/// <summary>
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/// 清空构建缓存文件
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/// </summary>
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public bool ClearBuildCacheFiles = false;
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/// <summary>
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/// 使用资源依赖缓存数据库
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/// 说明:开启此项可以极大提高资源收集速度!
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/// </summary>
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public bool UseAssetDependencyDB = false;
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/// <summary>
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/// 启用共享资源打包
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/// </summary>
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public bool EnableSharePackRule = false;
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/// <summary>
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/// 对单独引用的共享资源进行独立打包
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/// 说明:关闭该选项单独引用的共享资源将会构建到引用它的资源包内!
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/// </summary>
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public bool SingleReferencedPackAlone = true;
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/// <summary>
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/// 验证构建结果
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/// </summary>
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public bool VerifyBuildingResult = false;
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/// <summary>
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/// 资源包名称样式
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/// </summary>
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public EFileNameStyle FileNameStyle = EFileNameStyle.HashName;
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/// <summary>
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/// 内置文件的拷贝选项
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/// </summary>
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public EBuildinFileCopyOption BuildinFileCopyOption = EBuildinFileCopyOption.None;
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/// <summary>
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/// 内置文件的拷贝参数
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/// </summary>
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public string BuildinFileCopyParams;
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/// <summary>
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/// 资源包加密服务类
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/// </summary>
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public IEncryptionServices EncryptionServices;
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private string _pipelineOutputDirectory = string.Empty;
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private string _packageOutputDirectory = string.Empty;
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private string _packageRootDirectory = string.Empty;
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private string _buildinRootDirectory = string.Empty;
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/// <summary>
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/// 检测构建参数是否合法
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/// </summary>
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public virtual void CheckBuildParameters()
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{
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// 检测当前是否正在构建资源包
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if (UnityEditor.BuildPipeline.isBuildingPlayer)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
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throw new Exception(message);
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}
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// 检测构建参数合法性
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if (BuildTarget == BuildTarget.NoTarget)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(BuildOutputRoot))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(BuildinFileRoot))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(BuildPipeline))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineIsNullOrEmpty, "Build pipeline is null or empty !");
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throw new Exception(message);
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}
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if (BuildBundleType == (int)EBuildBundleType.Unknown)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildBundleTypeIsUnknown, $"Build bundle type is unknown {BuildBundleType} !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(PackageName))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(PackageVersion))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
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throw new Exception(message);
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}
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// 设置默认备注信息
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if (string.IsNullOrEmpty(PackageNote))
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{
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PackageNote = DateTime.Now.ToString();
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}
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}
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/// <summary>
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/// 获取构建管线的输出目录
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/// </summary>
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/// <returns></returns>
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public virtual string GetPipelineOutputDirectory()
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{
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if (string.IsNullOrEmpty(_pipelineOutputDirectory))
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{
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_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
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}
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return _pipelineOutputDirectory;
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}
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/// <summary>
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/// 获取本次构建的补丁输出目录
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/// </summary>
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public virtual string GetPackageOutputDirectory()
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{
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if (string.IsNullOrEmpty(_packageOutputDirectory))
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{
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_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
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}
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return _packageOutputDirectory;
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}
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/// <summary>
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/// 获取本次构建的补丁根目录
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/// </summary>
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public virtual string GetPackageRootDirectory()
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{
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if (string.IsNullOrEmpty(_packageRootDirectory))
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{
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_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
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}
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return _packageRootDirectory;
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}
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/// <summary>
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/// 获取内置资源的根目录
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/// </summary>
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public virtual string GetBuildinRootDirectory()
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{
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if (string.IsNullOrEmpty(_buildinRootDirectory))
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{
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_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
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}
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return _buildinRootDirectory;
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}
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}
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} |