YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipelineViewer.cs

58 lines
2.9 KiB
C#

#if UNITY_2019_4_OR_NEWER
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
{
public BuiltinBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.BuiltinBuildPipeline, buildTarget, parent)
{
}
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.LegacyDependency = false;
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
}
}
#endif