mirror of https://github.com/tuyoogame/YooAsset
351 lines
7.8 KiB
C#
351 lines
7.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 初始化操作
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/// </summary>
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public abstract class InitializationOperation : AsyncOperationBase
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{
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}
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/// <summary>
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/// 编辑器下模拟模式的初始化操作
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/// </summary>
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internal sealed class EditorSimulateModeInitializationOperation : InitializationOperation
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{
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private enum ESteps
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{
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None,
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Load,
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Done,
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}
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private readonly EditorSimulateModeImpl _impl;
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private string _simulatePatchManifestPath;
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private ESteps _steps = ESteps.None;
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internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulatePatchManifestPath)
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{
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_impl = impl;
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_simulatePatchManifestPath = simulatePatchManifestPath;
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}
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internal override void Start()
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{
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_steps = ESteps.Load;
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}
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internal override void Update()
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{
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if (_steps == ESteps.Load)
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{
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if (File.Exists(_simulatePatchManifestPath) == false)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Manifest file not found : {_simulatePatchManifestPath}";
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return;
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}
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YooLogger.Log($"Load manifest file : {_simulatePatchManifestPath}");
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string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
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var simulatePatchManifest = PatchManifest.Deserialize(jsonContent);
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_impl.SetSimulatePatchManifest(simulatePatchManifest);
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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/// <summary>
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/// 离线运行模式的初始化操作
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/// </summary>
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internal sealed class OfflinePlayModeInitializationOperation : InitializationOperation
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{
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private enum ESteps
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{
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None,
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Update,
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Done,
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}
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private readonly OfflinePlayModeImpl _impl;
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private AppManifestLoader _appManifestLoader;
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private ESteps _steps = ESteps.None;
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internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string buildinPackageName)
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{
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_impl = impl;
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_appManifestLoader = new AppManifestLoader(buildinPackageName);
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}
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internal override void Start()
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{
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_steps = ESteps.Update;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.Update)
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{
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_appManifestLoader.Update();
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Progress = _appManifestLoader.Progress();
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if (_appManifestLoader.IsDone() == false)
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return;
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if (_appManifestLoader.Result == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _appManifestLoader.Error;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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_impl.SetAppPatchManifest(_appManifestLoader.Result);
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}
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}
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}
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}
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/// <summary>
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/// 联机运行模式的初始化操作
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/// </summary>
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internal sealed class HostPlayModeInitializationOperation : InitializationOperation
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{
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internal HostPlayModeInitializationOperation()
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{
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}
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internal override void Start()
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{
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Status = EOperationStatus.Succeed;
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}
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internal override void Update()
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{
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}
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}
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/// <summary>
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/// 内置补丁清单加载器
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/// </summary>
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internal class AppManifestLoader
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{
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private enum ESteps
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{
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LoadStaticVersion,
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CheckStaticVersion,
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LoadAppManifest,
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CheckAppManifest,
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Done,
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}
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private string _buildinPackageName;
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private ESteps _steps = ESteps.LoadStaticVersion;
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private UnityWebDataRequester _downloader1;
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private UnityWebDataRequester _downloader2;
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/// <summary>
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/// 错误日志
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/// </summary>
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public string Error { private set; get; }
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/// <summary>
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/// 加载结果
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/// </summary>
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public PatchManifest Result { private set; get; }
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/// <summary>
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/// 内置补丁清单CRC
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/// </summary>
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public string BuildinPackageCRC { private set; get; }
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public AppManifestLoader(string buildinPackageName)
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{
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_buildinPackageName = buildinPackageName;
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}
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/// <summary>
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/// 是否已经完成
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/// </summary>
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public bool IsDone()
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{
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return _steps == ESteps.Done;
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}
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/// <summary>
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/// 加载进度
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/// </summary>
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public float Progress()
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{
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if (_downloader2 == null)
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return 0;
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return _downloader2.Progress();
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}
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/// <summary>
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/// 更新流程
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/// </summary>
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public void Update()
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{
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if (IsDone())
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return;
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if (_steps == ESteps.LoadStaticVersion)
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{
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string fileName = YooAssetSettingsData.GetStaticVersionFileName(_buildinPackageName);
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string filePath = PathHelper.MakeStreamingLoadPath(fileName);
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string url = PathHelper.ConvertToWWWPath(filePath);
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_downloader1 = new UnityWebDataRequester();
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_downloader1.SendRequest(url);
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_steps = ESteps.CheckStaticVersion;
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YooLogger.Log($"Load static version file : {filePath}");
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}
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if (_steps == ESteps.CheckStaticVersion)
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{
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if (_downloader1.IsDone() == false)
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return;
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if (_downloader1.HasError())
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{
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Error = _downloader1.GetError();
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_steps = ESteps.Done;
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}
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else
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{
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BuildinPackageCRC = _downloader1.GetText();
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_steps = ESteps.LoadAppManifest;
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}
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_downloader1.Dispose();
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}
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if (_steps == ESteps.LoadAppManifest)
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{
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string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, BuildinPackageCRC);
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string filePath = PathHelper.MakeStreamingLoadPath(fileName);
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string url = PathHelper.ConvertToWWWPath(filePath);
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_downloader2 = new UnityWebDataRequester();
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_downloader2.SendRequest(url);
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_steps = ESteps.CheckAppManifest;
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YooLogger.Log($"Load patch manifest file : {filePath}");
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}
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if (_steps == ESteps.CheckAppManifest)
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{
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if (_downloader2.IsDone() == false)
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return;
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if (_downloader2.HasError())
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{
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Error = _downloader2.GetError();
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_steps = ESteps.Done;
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}
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else
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{
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// 解析APP里的补丁清单
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Result = PatchManifest.Deserialize(_downloader2.GetText());
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_steps = ESteps.Done;
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}
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_downloader2.Dispose();
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}
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}
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}
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/// <summary>
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/// 内置补丁清单复制器
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/// </summary>
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internal class AppManifestCopyer
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{
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private enum ESteps
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{
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CopyAppManifest,
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CheckAppManifest,
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Done,
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}
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private string _buildinPackageName;
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private string _buildinPackageCRC;
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private ESteps _steps = ESteps.CopyAppManifest;
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private UnityWebFileRequester _downloader1;
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/// <summary>
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/// 错误日志
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/// </summary>
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public string Error { private set; get; }
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/// <summary>
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/// 拷贝结果
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/// </summary>
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public bool Result { private set; get; }
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public AppManifestCopyer(string buildinPackageName, string buildinPackageCRC)
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{
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_buildinPackageName = buildinPackageName;
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_buildinPackageCRC = buildinPackageCRC;
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}
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/// <summary>
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/// 更新流程
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/// </summary>
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public void Update()
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{
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if (IsDone())
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return;
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if (_steps == ESteps.CopyAppManifest)
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{
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string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageCRC);
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string destFilePath = PathHelper.MakePersistentLoadPath(fileName);
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if (File.Exists(destFilePath))
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{
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Result = true;
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_steps = ESteps.Done;
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return;
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}
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else
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{
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YooLogger.Log($"Copy application patch manifest.");
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string sourceFilePath = PathHelper.MakeStreamingLoadPath(fileName);
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string url = PathHelper.ConvertToWWWPath(sourceFilePath);
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_downloader1 = new UnityWebFileRequester();
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_downloader1.SendRequest(url, destFilePath);
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_steps = ESteps.CheckAppManifest;
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}
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}
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if (_steps == ESteps.CheckAppManifest)
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{
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if (_downloader1.IsDone() == false)
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return;
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if (_downloader1.HasError())
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{
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Result = false;
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Error = _downloader1.GetError();
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_steps = ESteps.Done;
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}
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else
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{
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Result = true;
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_steps = ESteps.Done;
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}
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_downloader1.Dispose();
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}
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}
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/// <summary>
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/// 是否已经完成
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/// </summary>
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public bool IsDone()
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{
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return _steps == ESteps.Done;
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}
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}
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} |