YooAsset/Assets/YooAsset/Runtime/PatchSystem/Operations/InitializationOperation.cs

351 lines
7.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 初始化操作
/// </summary>
public abstract class InitializationOperation : AsyncOperationBase
{
}
/// <summary>
/// 编辑器下模拟模式的初始化操作
/// </summary>
internal sealed class EditorSimulateModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
Load,
Done,
}
private readonly EditorSimulateModeImpl _impl;
private string _simulatePatchManifestPath;
private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulatePatchManifestPath)
{
_impl = impl;
_simulatePatchManifestPath = simulatePatchManifestPath;
}
internal override void Start()
{
_steps = ESteps.Load;
}
internal override void Update()
{
if (_steps == ESteps.Load)
{
if (File.Exists(_simulatePatchManifestPath) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Manifest file not found : {_simulatePatchManifestPath}";
return;
}
YooLogger.Log($"Load manifest file : {_simulatePatchManifestPath}");
string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
var simulatePatchManifest = PatchManifest.Deserialize(jsonContent);
_impl.SetSimulatePatchManifest(simulatePatchManifest);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
/// <summary>
/// 离线运行模式的初始化操作
/// </summary>
internal sealed class OfflinePlayModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
Update,
Done,
}
private readonly OfflinePlayModeImpl _impl;
private AppManifestLoader _appManifestLoader;
private ESteps _steps = ESteps.None;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string buildinPackageName)
{
_impl = impl;
_appManifestLoader = new AppManifestLoader(buildinPackageName);
}
internal override void Start()
{
_steps = ESteps.Update;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.Update)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress();
if (_appManifestLoader.IsDone() == false)
return;
if (_appManifestLoader.Result == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
_impl.SetAppPatchManifest(_appManifestLoader.Result);
}
}
}
}
/// <summary>
/// 联机运行模式的初始化操作
/// </summary>
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{
internal HostPlayModeInitializationOperation()
{
}
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 内置补丁清单加载器
/// </summary>
internal class AppManifestLoader
{
private enum ESteps
{
LoadStaticVersion,
CheckStaticVersion,
LoadAppManifest,
CheckAppManifest,
Done,
}
private string _buildinPackageName;
private ESteps _steps = ESteps.LoadStaticVersion;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 加载结果
/// </summary>
public PatchManifest Result { private set; get; }
/// <summary>
/// 内置补丁清单CRC
/// </summary>
public string BuildinPackageCRC { private set; get; }
public AppManifestLoader(string buildinPackageName)
{
_buildinPackageName = buildinPackageName;
}
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
{
return _steps == ESteps.Done;
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress()
{
if (_downloader2 == null)
return 0;
return _downloader2.Progress();
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone())
return;
if (_steps == ESteps.LoadStaticVersion)
{
string fileName = YooAssetSettingsData.GetStaticVersionFileName(_buildinPackageName);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(url);
_steps = ESteps.CheckStaticVersion;
YooLogger.Log($"Load static version file : {filePath}");
}
if (_steps == ESteps.CheckStaticVersion)
{
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
Error = _downloader1.GetError();
_steps = ESteps.Done;
}
else
{
BuildinPackageCRC = _downloader1.GetText();
_steps = ESteps.LoadAppManifest;
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, BuildinPackageCRC);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(url);
_steps = ESteps.CheckAppManifest;
YooLogger.Log($"Load patch manifest file : {filePath}");
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader2.IsDone() == false)
return;
if (_downloader2.HasError())
{
Error = _downloader2.GetError();
_steps = ESteps.Done;
}
else
{
// 解析APP里的补丁清单
Result = PatchManifest.Deserialize(_downloader2.GetText());
_steps = ESteps.Done;
}
_downloader2.Dispose();
}
}
}
/// <summary>
/// 内置补丁清单复制器
/// </summary>
internal class AppManifestCopyer
{
private enum ESteps
{
CopyAppManifest,
CheckAppManifest,
Done,
}
private string _buildinPackageName;
private string _buildinPackageCRC;
private ESteps _steps = ESteps.CopyAppManifest;
private UnityWebFileRequester _downloader1;
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 拷贝结果
/// </summary>
public bool Result { private set; get; }
public AppManifestCopyer(string buildinPackageName, string buildinPackageCRC)
{
_buildinPackageName = buildinPackageName;
_buildinPackageCRC = buildinPackageCRC;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone())
return;
if (_steps == ESteps.CopyAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageCRC);
string destFilePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(destFilePath))
{
Result = true;
_steps = ESteps.Done;
return;
}
else
{
YooLogger.Log($"Copy application patch manifest.");
string sourceFilePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
_downloader1 = new UnityWebFileRequester();
_downloader1.SendRequest(url, destFilePath);
_steps = ESteps.CheckAppManifest;
}
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
Result = false;
Error = _downloader1.GetError();
_steps = ESteps.Done;
}
else
{
Result = true;
_steps = ESteps.Done;
}
_downloader1.Dispose();
}
}
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone()
{
return _steps == ESteps.Done;
}
}
}