mirror of https://github.com/tuyoogame/YooAsset
34 lines
937 B
C#
34 lines
937 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmClearCacheBundle : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("清理未使用的缓存文件!");
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var package = YooAssets.GetPackage(packageName);
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var operation = package.ClearCacheFilesAsync(EFileClearMode.ClearUnusedBundleFiles);
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operation.Completed += Operation_Completed;
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private void Operation_Completed(YooAsset.AsyncOperationBase obj)
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{
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_machine.ChangeState<FsmStartGame>();
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}
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} |