YooAsset/Assets/YooAsset/Runtime/FileSystem/BundleResult/AssetBundleResult/Operation/AssetBundleLoadAssetOperati...

121 lines
4.0 KiB
C#

using UnityEngine;
namespace YooAsset
{
internal class AssetBundleLoadAssetOperation : FSLoadAssetOperation
{
protected enum ESteps
{
None,
CheckBundle,
LoadAsset,
CheckResult,
Done,
}
private readonly PackageBundle _packageBundle;
private readonly AssetBundle _assetBundle;
private readonly AssetInfo _assetInfo;
private AssetBundleRequest _request;
private ESteps _steps = ESteps.None;
public AssetBundleLoadAssetOperation(PackageBundle packageBundle, AssetBundle assetBundle, AssetInfo assetInfo)
{
_packageBundle = packageBundle;
_assetBundle = assetBundle;
_assetInfo = assetInfo;
}
internal override void InternalStart()
{
_steps = ESteps.CheckBundle;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CheckBundle)
{
if (_assetBundle == null)
{
_steps = ESteps.Done;
Error = $"The bundle {_packageBundle.BundleName} has been destroyed due to unity engine bugs !";
Status = EOperationStatus.Failed;
return;
}
_steps = ESteps.LoadAsset;
}
if (_steps == ESteps.LoadAsset)
{
if (IsWaitForAsyncComplete)
{
if (_assetInfo.AssetType == null)
Result = _assetBundle.LoadAsset(_assetInfo.AssetPath);
else
Result = _assetBundle.LoadAsset(_assetInfo.AssetPath, _assetInfo.AssetType);
}
else
{
if (_assetInfo.AssetType == null)
_request = _assetBundle.LoadAssetAsync(_assetInfo.AssetPath);
else
_request = _assetBundle.LoadAssetAsync(_assetInfo.AssetPath, _assetInfo.AssetType);
}
_steps = ESteps.CheckResult;
}
if (_steps == ESteps.CheckResult)
{
if (_request != null)
{
if (IsWaitForAsyncComplete)
{
// 强制挂起主线程(注意:该操作会很耗时)
YooLogger.Warning("Suspend the main thread to load unity asset.");
Result = _request.asset;
}
else
{
Progress = _request.progress;
if (_request.isDone == false)
return;
Result = _request.asset;
}
}
if (Result == null)
{
string error;
if (_assetInfo.AssetType == null)
error = $"Failed to load asset : {_assetInfo.AssetPath} AssetType : null AssetBundle : {_packageBundle.BundleName}";
else
error = $"Failed to load asset : {_assetInfo.AssetPath} AssetType : {_assetInfo.AssetType} AssetBundle : {_packageBundle.BundleName}";
YooLogger.Error(error);
_steps = ESteps.Done;
Error = error;
Status = EOperationStatus.Failed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
}
}