YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskCopyBuildinFiles.cs

68 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝内置文件到流目录")]
public class TaskCopyBuildinFiles : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
// 注意:我们只有在强制重建的时候才会拷贝
var buildParameters = context.GetContextObject<BuildParametersContext>();
if (buildParameters.Parameters.CopyBuildinTagFiles)
{
// 清空流目录
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
// 拷贝内置文件
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
}
}
private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion)
{
// 加载补丁清单
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion);
// 拷贝文件列表
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsBuildin == false)
continue;
string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.Hash}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝清单文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝清单哈希文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}");
}
}
}