YooAsset/Assets/YooAsset/Runtime/PatchSystem/PatchBundle.cs

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using System;
using System.Linq;
using YooAsset.Utility;
namespace YooAsset
{
[Serializable]
public class PatchBundle
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件哈希值
/// </summary>
public string Hash;
/// <summary>
/// 文件校验码
/// </summary>
public string CRC;
/// <summary>
/// 文件大小(字节数)
/// </summary>
public long SizeBytes;
/// <summary>
/// 文件版本
/// </summary>
public int Version;
/// <summary>
/// Tags
/// </summary>
public string[] Tags;
/// <summary>
/// Flags
/// </summary>
public int Flags;
/// <summary>
/// 是否为加密文件
/// </summary>
public bool IsEncrypted { private set; get; }
/// <summary>
/// 是否为内置文件
/// </summary>
public bool IsBuildin { private set; get; }
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile { private set; get; }
public PatchBundle(string bundleName, string hash, string crc, long sizeBytes, int version, string[] tags)
{
BundleName = bundleName;
Hash = hash;
CRC = crc;
SizeBytes = sizeBytes;
Version = version;
Tags = tags;
}
/// <summary>
/// 设置Flags
/// </summary>
public void SetFlagsValue(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
BitMask32 mask = new BitMask32(0);
if (isEncrypted) mask.Open(0);
if (isBuildin) mask.Open(1);
if (isRawFile) mask.Open(2);
Flags = mask;
}
/// <summary>
/// 解析Flags
/// </summary>
public void ParseFlagsValue()
{
BitMask32 value = Flags;
IsEncrypted = value.Test(0);
IsBuildin = value.Test(1);
IsRawFile = value.Test(2);
}
/// <summary>
/// 是否包含Tag
/// </summary>
public bool HasTag(string[] tags)
{
if (tags == null || tags.Length == 0)
return false;
if (Tags == null || Tags.Length == 0)
return false;
foreach (var tag in tags)
{
if (Tags.Contains(tag))
return true;
}
return false;
}
/// <summary>
/// 是否为纯内置资源不带任何Tag的资源
/// </summary>
public bool IsPureBuildin()
{
if (Tags == null || Tags.Length == 0)
return true;
else
return false;
}
}
}