YooAsset/Assets/YooAsset/Runtime/FileSystem/FileSystemParameters.cs

140 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 文件系统参数
/// </summary>
public class FileSystemParameters
{
internal readonly Dictionary<string, object> CreateParameters = new Dictionary<string, object>(100);
/// <summary>
/// 文件系统类
/// 格式: "namespace.class,assembly"
/// 格式: "命名空间.类型名,程序集"
/// </summary>
public string FileSystemClass { private set; get; }
/// <summary>
/// 文件系统的根目录
/// </summary>
public string RootDirectory { private set; get; }
public FileSystemParameters(string fileSystemClass, string rootDirectory)
{
FileSystemClass = fileSystemClass;
RootDirectory = rootDirectory;
}
/// <summary>
/// 添加自定义参数
/// </summary>
public void AddParameter(string name, object value)
{
CreateParameters.Add(name, value);
}
/// <summary>
/// 创建文件系统
/// </summary>
internal IFileSystem CreateFileSystem(string packageName)
{
YooLogger.Log($"The package {packageName} create file system : {FileSystemClass}");
Type classType = Type.GetType(FileSystemClass);
if (classType == null)
{
YooLogger.Error($"Can not found file system class type {FileSystemClass}");
return null;
}
var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
if (instance == null)
{
YooLogger.Error($"Failed to create file system instance {FileSystemClass}");
return null;
}
foreach (var param in CreateParameters)
{
instance.SetParameter(param.Key, param.Value);
}
instance.OnCreate(packageName, RootDirectory);
return instance;
}
#region 创建默认的文件系统类
/// <summary>
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
return fileSystemParams;
}
/// <summary>
/// 创建默认的内置文件系统参数
/// </summary>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">内置文件的根路径</param>
public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的缓存文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="decryptionServices">加密文件解密服务类</param>
/// <param name="verifyLevel">缓存文件的校验等级</param>
/// <param name="rootDirectory">文件系统的根目录</param>
public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
{
string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebServer文件系统参数
/// </summary>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
/// <summary>
/// 创建默认的WebRemote文件系统参数
/// </summary>
/// <param name="remoteServices">远端资源地址查询服务类</param>
/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
{
string fileSystemClass = typeof(DefaultWebRemoteFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
return fileSystemParams;
}
#endregion
}
}