mirror of https://github.com/tuyoogame/YooAsset
140 lines
6.3 KiB
C#
140 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 文件系统参数
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/// </summary>
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public class FileSystemParameters
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{
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internal readonly Dictionary<string, object> CreateParameters = new Dictionary<string, object>(100);
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/// <summary>
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/// 文件系统类
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/// 格式: "namespace.class,assembly"
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/// 格式: "命名空间.类型名,程序集"
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/// </summary>
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public string FileSystemClass { private set; get; }
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/// <summary>
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/// 文件系统的根目录
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/// </summary>
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public string RootDirectory { private set; get; }
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public FileSystemParameters(string fileSystemClass, string rootDirectory)
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{
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FileSystemClass = fileSystemClass;
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RootDirectory = rootDirectory;
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}
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/// <summary>
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/// 添加自定义参数
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/// </summary>
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public void AddParameter(string name, object value)
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{
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CreateParameters.Add(name, value);
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}
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/// <summary>
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/// 创建文件系统
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/// </summary>
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internal IFileSystem CreateFileSystem(string packageName)
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{
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YooLogger.Log($"The package {packageName} create file system : {FileSystemClass}");
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Type classType = Type.GetType(FileSystemClass);
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if (classType == null)
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{
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YooLogger.Error($"Can not found file system class type {FileSystemClass}");
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return null;
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}
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var instance = (IFileSystem)System.Activator.CreateInstance(classType, true);
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if (instance == null)
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{
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YooLogger.Error($"Failed to create file system instance {FileSystemClass}");
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return null;
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}
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foreach (var param in CreateParameters)
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{
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instance.SetParameter(param.Key, param.Value);
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}
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instance.OnCreate(packageName, RootDirectory);
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return instance;
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}
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#region 创建默认的文件系统类
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/// <summary>
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/// 创建默认的编辑器文件系统参数
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/// <param name="simulateBuildResult">模拟构建结果</param>
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/// </summary>
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
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{
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string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的内置文件系统参数
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/// </summary>
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/// <param name="decryptionServices">加密文件解密服务类</param>
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/// <param name="verifyLevel">缓存文件的校验等级</param>
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/// <param name="rootDirectory">内置文件的根路径</param>
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public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
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{
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string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的缓存文件系统参数
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/// </summary>
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/// <param name="remoteServices">远端资源地址查询服务类</param>
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/// <param name="decryptionServices">加密文件解密服务类</param>
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/// <param name="verifyLevel">缓存文件的校验等级</param>
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/// <param name="rootDirectory">文件系统的根目录</param>
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public static FileSystemParameters CreateDefaultCacheFileSystemParameters(IRemoteServices remoteServices, IDecryptionServices decryptionServices = null, EFileVerifyLevel verifyLevel = EFileVerifyLevel.Middle, string rootDirectory = null)
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{
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string fileSystemClass = typeof(DefaultCacheFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
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fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, verifyLevel);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的WebServer文件系统参数
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/// </summary>
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/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
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public static FileSystemParameters CreateDefaultWebServerFileSystemParameters(bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebServerFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
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return fileSystemParams;
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}
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/// <summary>
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/// 创建默认的WebRemote文件系统参数
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/// </summary>
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/// <param name="remoteServices">远端资源地址查询服务类</param>
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/// <param name="disableUnityWebCache">禁用Unity的网络缓存</param>
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public static FileSystemParameters CreateDefaultWebRemoteFileSystemParameters(IRemoteServices remoteServices, bool disableUnityWebCache = false)
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{
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string fileSystemClass = typeof(DefaultWebRemoteFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
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fileSystemParams.AddParameter(FileSystemParametersDefine.DISABLE_UNITY_WEB_CACHE, disableUnityWebCache);
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return fileSystemParams;
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}
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#endregion
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}
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} |