YooAsset/Assets/YooAsset/Runtime/DiagnosticSystem/RemotePlayerConnection.cs

64 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.Events;
using UnityEngine.Networking.PlayerConnection;
using UnityEngine;
namespace YooAsset
{
internal class RemotePlayerConnection
{
private static RemotePlayerConnection _instance;
public static RemotePlayerConnection Instance
{
get
{
if (_instance == null)
_instance = new RemotePlayerConnection();
return _instance;
}
}
private readonly Dictionary<Guid, UnityAction<MessageEventArgs>> _messageCallbacks = new Dictionary<Guid, UnityAction<MessageEventArgs>>();
public void Initialize()
{
Debug.LogWarning("X=Initialize");
_messageCallbacks.Clear();
}
public void Register(Guid messageID, UnityAction<MessageEventArgs> callback)
{
Debug.LogWarning("X=Register");
if (messageID == Guid.Empty)
throw new ArgumentException("messageID is empty !");
if (_messageCallbacks.ContainsKey(messageID) == false)
_messageCallbacks.Add(messageID, callback);
}
public void Unregister(Guid messageID)
{
Debug.LogWarning("X=Unregister");
if (_messageCallbacks.ContainsKey(messageID))
_messageCallbacks.Remove(messageID);
}
public void Send(Guid messageID, byte[] data)
{
if (messageID == Guid.Empty)
throw new ArgumentException("messageID is empty !");
// 接收对方的消息
RemoteEditorConnection.Instance.HandlePlayerMessage(messageID, data);
}
internal void HandleEditorMessage(Guid messageID, byte[] data)
{
if (_messageCallbacks.TryGetValue(messageID, out UnityAction<MessageEventArgs> value))
{
var args = new MessageEventArgs();
args.playerId = 0;
args.data = data;
value?.Invoke(args);
}
}
}
}