mirror of https://github.com/tuyoogame/YooAsset
240 lines
5.3 KiB
C#
240 lines
5.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Security;
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using System.Threading;
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namespace YooAsset
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{
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internal sealed class HttpDownloader : DownloaderBase
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{
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/// <summary>
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/// 多线程下载器
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/// </summary>
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private class ThreadDownloader
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{
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private const int BufferSize = 1042 * 4;
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private Thread _thread;
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private string _url;
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private string _savePath;
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private string _fileHash;
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private string _fileCRC;
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private long _fileSize;
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private int _timeout;
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/// <summary>
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/// 下载是否结束
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/// </summary>
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public bool IsDone = false;
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/// <summary>
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/// 下载结果(成功或失败)
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/// </summary>
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public bool Result = true;
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/// <summary>
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/// 错误日志
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/// </summary>
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public string Error = string.Empty;
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/// <summary>
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/// 下载进度
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/// </summary>
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public float DownloadProgress = 0f;
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/// <summary>
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/// 已经下载的总字节数
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/// </summary>
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public ulong DownloadedBytes = 0;
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/// <summary>
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/// 开始下载
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/// </summary>
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public void Run(string url, string savePath, string fileHash, string fileCRC, long fileSize, int timeout)
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{
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_url = url;
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_savePath = savePath;
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_fileHash = fileHash;
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_fileCRC = fileCRC;
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_fileSize = fileSize;
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_timeout = timeout;
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_thread = new Thread(ThreadRun);
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_thread.IsBackground = true;
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_thread.Start();
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}
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/// <summary>
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/// 销毁下载器
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/// </summary>
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public void Dispose()
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{
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if (_thread != null)
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{
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_thread.Abort();
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_thread = null;
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}
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}
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private void ThreadRun()
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{
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long fileTotalSize = _fileSize;
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FileStream fileStream = null;
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Stream webStream = null;
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HttpWebResponse fileResponse = null;
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try
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{
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// 创建文件流
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fileStream = new FileStream(_savePath, FileMode.OpenOrCreate, FileAccess.Write);
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long fileLength = fileStream.Length - 1;
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// 创建HTTP下载请求
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HttpWebRequest fileRequest = WebRequest.Create(_url) as HttpWebRequest;
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fileRequest.Timeout = _timeout * 1000;
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fileRequest.ProtocolVersion = HttpVersion.Version10;
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if (fileLength > 0)
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{
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// 注意:设置远端请求文件的起始位置
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fileRequest.AddRange(fileLength);
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// 注意:设置本地文件流的起始位置
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fileStream.Seek(-1, SeekOrigin.End);
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}
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// 读取下载数据并保存到文件
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fileResponse = fileRequest.GetResponse() as HttpWebResponse;
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webStream = fileResponse.GetResponseStream();
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byte[] buffer = new byte[BufferSize];
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while (true)
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{
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int length = webStream.Read(buffer, 0, buffer.Length);
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if (length <= 0)
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break;
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fileStream.Write(buffer, 0, length);
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// 计算下载进度
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// 注意:原子操作保证数据安全
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fileLength += length;
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float progress = fileLength / fileTotalSize;
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DownloadProgress = progress;
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DownloadedBytes = (ulong)fileLength;
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}
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}
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catch (Exception e)
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{
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Result = false;
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Error = e.Message;
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}
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finally
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{
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if (webStream != null)
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{
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webStream.Close();
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webStream.Dispose();
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}
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if (fileResponse != null)
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{
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fileResponse.Close();
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}
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if (fileStream != null)
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{
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fileStream.Flush();
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fileStream.Close();
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}
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// 验证下载文件完整性
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if (Result)
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{
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bool verfiyResult = DownloadSystem.CheckContentIntegrity(_savePath, _fileSize, _fileCRC);
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if (verfiyResult == false)
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{
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Result = false;
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Error = $"Verify file content failed : {_fileHash}";
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if (File.Exists(_savePath))
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File.Delete(_savePath);
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}
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}
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IsDone = true;
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}
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}
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}
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private ThreadDownloader _threadDownloader;
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private float _tryAgainTimer;
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internal HttpDownloader(BundleInfo bundleInfo) : base(bundleInfo)
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{
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}
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internal override void Update()
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{
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if (_steps == ESteps.None)
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return;
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if (IsDone())
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return;
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if (_steps == ESteps.CreateDownload)
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{
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// 重置变量
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_downloadProgress = 0f;
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_downloadedBytes = 0;
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_tryAgainTimer = 0f;
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_requestURL = GetRequestURL();
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_threadDownloader = new ThreadDownloader();
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_threadDownloader.Run(_requestURL, _bundleInfo.LocalPath, _bundleInfo.Hash, _bundleInfo.CRC, _bundleInfo.SizeBytes, _timeout);
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_steps = ESteps.CheckDownload;
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}
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if (_steps == ESteps.CheckDownload)
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{
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_downloadProgress = _threadDownloader.DownloadProgress * 100f;
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_downloadedBytes = _threadDownloader.DownloadedBytes;
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if (_threadDownloader.IsDone == false)
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return;
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if (_threadDownloader.Result)
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{
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DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
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_steps = ESteps.Succeed;
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}
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else
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{
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_lastError = _threadDownloader.Error;
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ReportError();
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// 失败后重新尝试
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if (_failedTryAgain > 0)
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_steps = ESteps.TryAgain;
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else
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_steps = ESteps.Failed;
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}
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// 释放下载器
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_threadDownloader.Dispose();
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}
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// 重新尝试下载
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if (_steps == ESteps.TryAgain)
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{
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_tryAgainTimer += UnityEngine.Time.unscaledDeltaTime;
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if (_tryAgainTimer > 1f)
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{
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_failedTryAgain--;
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_steps = ESteps.CreateDownload;
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YooLogger.Warning($"Try again download : {_requestURL}");
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}
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}
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}
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}
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} |