mirror of https://github.com/tuyoogame/YooAsset
258 lines
6.7 KiB
C#
258 lines
6.7 KiB
C#
#if UNITY_2019_4_OR_NEWER
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class BundleListDebuggerViewer
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{
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private VisualTreeAsset _visualAsset;
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private TemplateContainer _root;
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private ListView _bundleListView;
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private ListView _includeListView;
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private DebugReport _debugReport;
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/// <summary>
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/// 初始化页面
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/// </summary>
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public void InitViewer()
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{
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// 加载布局文件
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string rootPath = EditorTools.GetYooAssetPath();
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string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/BundleListDebuggerViewer.uxml";
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_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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if (_visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(BundleListDebuggerViewer)}.uxml : {uxml}");
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return;
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}
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_root = _visualAsset.CloneTree();
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_root.style.flexGrow = 1f;
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// 资源列表
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_bundleListView = _root.Q<ListView>("TopListView");
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_bundleListView.makeItem = MakeAssetListViewItem;
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_bundleListView.bindItem = BindAssetListViewItem;
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#if UNITY_2020_1_OR_NEWER
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_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
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#else
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_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
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#endif
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// 依赖列表
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_includeListView = _root.Q<ListView>("BottomListView");
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_includeListView.makeItem = MakeIncludeListViewItem;
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_includeListView.bindItem = BindIncludeListViewItem;
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}
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/// <summary>
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/// 填充页面数据
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/// </summary>
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public void FillViewData(DebugReport debugReport, string searchKeyWord)
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{
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_debugReport = debugReport;
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_bundleListView.Clear();
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_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
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}
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private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
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{
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var result = new List<DebugBundleInfo>(debugReport.ProviderInfos.Count);
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foreach (var providerInfo in debugReport.ProviderInfos)
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{
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foreach(var bundleInfo in providerInfo.BundleInfos)
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{
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if (string.IsNullOrEmpty(searchKeyWord) == false)
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{
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if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
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continue;
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}
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result.Add(bundleInfo);
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}
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}
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return result;
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}
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/// <summary>
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/// 挂接到父类页面上
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/// </summary>
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public void AttachParent(VisualElement parent)
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{
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parent.Add(_root);
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}
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/// <summary>
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/// 从父类页面脱离开
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/// </summary>
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public void DetachParent()
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{
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_root.RemoveFromHierarchy();
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}
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// 顶部列表相关
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private VisualElement MakeAssetListViewItem()
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{
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VisualElement element = new VisualElement();
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element.style.flexDirection = FlexDirection.Row;
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{
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var label = new Label();
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label.name = "Label1";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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label.style.flexGrow = 1f;
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label.style.width = 280;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label2";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label3";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label4";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 120;
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element.Add(label);
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}
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return element;
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}
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private void BindAssetListViewItem(VisualElement element, int index)
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{
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var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
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var bundleInfo = sourceData[index];
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StyleColor textColor;
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if (bundleInfo.Status == AssetBundleLoader.EStatus.Fail)
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textColor = new StyleColor(Color.yellow);
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else
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textColor = new StyleColor(StyleKeyword.Initial);
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// Bundle Name
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var label1 = element.Q<Label>("Label1");
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label1.text = bundleInfo.BundleName;
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label1.style.color = textColor;
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// Version
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var label2 = element.Q<Label>("Label2");
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label2.text = bundleInfo.Version.ToString();
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label2.style.color = textColor;
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// Ref Count
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var label3 = element.Q<Label>("Label3");
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label3.text = bundleInfo.RefCount.ToString();
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label3.style.color = textColor;
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// Status
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var label4 = element.Q<Label>("Label4");
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label4.text = bundleInfo.Status.ToString();
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label4.style.color = textColor;
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}
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private void BundleListView_onSelectionChange(IEnumerable<object> objs)
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{
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foreach (var item in objs)
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{
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DebugBundleInfo bundleInfo = item as DebugBundleInfo;
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FillIncludeListView(bundleInfo);
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}
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}
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// 底部列表相关
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private VisualElement MakeIncludeListViewItem()
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{
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VisualElement element = new VisualElement();
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element.style.flexDirection = FlexDirection.Row;
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{
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var label = new Label();
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label.name = "Label1";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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label.style.flexGrow = 1f;
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label.style.width = 280;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label2";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label3";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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return element;
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}
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private void BindIncludeListViewItem(VisualElement element, int index)
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{
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List<DebugProviderInfo> providers = _includeListView.itemsSource as List<DebugProviderInfo>;
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DebugProviderInfo providerInfo = providers[index];
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// Asset Path
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var label1 = element.Q<Label>("Label1");
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label1.text = providerInfo.AssetPath;
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// Ref Count
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var label2 = element.Q<Label>("Label2");
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label2.text = providerInfo.RefCount.ToString();
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// Status
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var label3 = element.Q<Label>("Label3");
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label3.text = providerInfo.Status.ToString();
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}
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private void FillIncludeListView(DebugBundleInfo bundleInfo)
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{
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_includeListView.Clear();
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#if UNITY_2020_1_OR_NEWER
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_includeListView.ClearSelection();
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#endif
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List<DebugProviderInfo> source = new List<DebugProviderInfo>();
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foreach(var providerInfo in _debugReport.ProviderInfos)
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{
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if (providerInfo.BundleInfos.Contains(bundleInfo))
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source.Add(providerInfo);
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}
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_includeListView.itemsSource = source;
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}
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}
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}
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#endif |