mirror of https://github.com/tuyoogame/YooAsset
110 lines
2.1 KiB
C#
110 lines
2.1 KiB
C#
using System;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using System.Threading.Tasks;
|
||
|
||
namespace YooAsset
|
||
{
|
||
public abstract class AsyncOperationBase : IEnumerator
|
||
{
|
||
// 用户请求的回调
|
||
private Action<AsyncOperationBase> _callback;
|
||
|
||
/// <summary>
|
||
/// 状态
|
||
/// </summary>
|
||
public EOperationStatus Status { get; protected set; } = EOperationStatus.None;
|
||
|
||
/// <summary>
|
||
/// 错误信息
|
||
/// </summary>
|
||
public string Error { get; protected set; }
|
||
|
||
/// <summary>
|
||
/// 处理进度
|
||
/// </summary>
|
||
public float Progress { get; protected set; }
|
||
|
||
/// <summary>
|
||
/// 是否已经完成
|
||
/// </summary>
|
||
public bool IsDone
|
||
{
|
||
get
|
||
{
|
||
return Status == EOperationStatus.Failed || Status == EOperationStatus.Succeed;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 完成事件
|
||
/// </summary>
|
||
public event Action<AsyncOperationBase> Completed
|
||
{
|
||
add
|
||
{
|
||
if (IsDone)
|
||
value.Invoke(this);
|
||
else
|
||
_callback += value;
|
||
}
|
||
remove
|
||
{
|
||
_callback -= value;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步操作任务
|
||
/// </summary>
|
||
public Task Task
|
||
{
|
||
get
|
||
{
|
||
if (_taskCompletionSource == null)
|
||
{
|
||
_taskCompletionSource = new TaskCompletionSource<object>();
|
||
if (IsDone)
|
||
_taskCompletionSource.SetResult(null);
|
||
}
|
||
return _taskCompletionSource.Task;
|
||
}
|
||
}
|
||
|
||
internal abstract void Start();
|
||
internal abstract void Update();
|
||
|
||
internal void SetFinish()
|
||
{
|
||
Progress = 1f;
|
||
_callback?.Invoke(this); //注意:如果完成回调内发生异常,会导致Task无限期等待
|
||
if (_taskCompletionSource != null)
|
||
_taskCompletionSource.TrySetResult(null);
|
||
}
|
||
internal void SetStart()
|
||
{
|
||
Status = EOperationStatus.Processing;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空完成回调
|
||
/// </summary>
|
||
protected void ClearCompletedCallback()
|
||
{
|
||
_callback = null;
|
||
}
|
||
|
||
#region 异步编程相关
|
||
bool IEnumerator.MoveNext()
|
||
{
|
||
return !IsDone;
|
||
}
|
||
void IEnumerator.Reset()
|
||
{
|
||
}
|
||
object IEnumerator.Current => null;
|
||
|
||
private TaskCompletionSource<object> _taskCompletionSource;
|
||
#endregion
|
||
}
|
||
} |