YooAsset/Assets/YooAsset/Runtime/AssetSystem/Operations/OperationHandleBase.cs

104 lines
1.8 KiB
C#

using System.Collections;
namespace YooAsset
{
public abstract class OperationHandleBase : IEnumerator
{
internal AssetProviderBase _provider { private set; get; }
internal OperationHandleBase(AssetProviderBase provider)
{
_provider = provider;
}
internal abstract void InvokeCallback();
/// <summary>
/// 当前状态
/// </summary>
public EOperationStatus Status
{
get
{
if (IsValid == false)
return EOperationStatus.None;
if (_provider.Status == AssetProviderBase.EStatus.Fail)
return EOperationStatus.Failed;
else if (_provider.Status == AssetProviderBase.EStatus.Success)
return EOperationStatus.Succeed;
else
return EOperationStatus.None;
}
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress
{
get
{
if (IsValid == false)
return 0;
return _provider.Progress;
}
}
/// <summary>
/// 是否加载完毕
/// </summary>
public bool IsDone
{
get
{
if (IsValid == false)
return false;
return _provider.IsDone;
}
}
/// <summary>
/// 句柄是否有效
/// </summary>
public bool IsValid
{
get
{
return _provider != null && _provider.IsDestroyed == false;
}
}
/// <summary>
/// 释放句柄
/// </summary>
public void Release()
{
if (IsValid == false)
return;
_provider.ReleaseHandle(this);
_provider = null;
}
#region 异步操作相关
/// <summary>
/// 异步操作任务
/// </summary>
public System.Threading.Tasks.Task<object> Task
{
get { return _provider.Task; }
}
// 协程相关
bool IEnumerator.MoveNext()
{
return !IsDone;
}
void IEnumerator.Reset()
{
}
object IEnumerator.Current
{
get { return _provider; }
}
#endregion
}
}