mirror of https://github.com/tuyoogame/YooAsset
119 lines
2.7 KiB
C#
119 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建的资源信息类
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/// </summary>
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[Serializable]
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public class BuildAssetInfo
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{
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/// <summary>
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/// 资源路径
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/// </summary>
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public string AssetPath { private set; get; }
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/// <summary>
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/// 资源包标签
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/// </summary>
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public string BundleLabel { private set; get; }
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/// <summary>
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/// 资源包文件格式
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/// </summary>
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public string BundleVariant { private set; get; }
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/// <summary>
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/// 是否为原生资源
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/// </summary>
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public bool IsRawAsset = false;
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/// <summary>
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/// 是否为主动收集资源
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/// </summary>
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public bool IsCollectAsset = false;
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/// <summary>
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/// 资源标记列表
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/// </summary>
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public List<string> AssetTags = new List<string>();
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/// <summary>
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/// 被依赖次数
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/// </summary>
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public int DependCount = 0;
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/// <summary>
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/// 依赖的所有资源信息
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/// 注意:包括零依赖资源(零依赖资源的资源包名无效)
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/// </summary>
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public List<BuildAssetInfo> AllDependAssetInfos { private set; get; } = null;
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public BuildAssetInfo(string assetPath)
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{
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AssetPath = assetPath;
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}
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/// <summary>
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/// 设置所有依赖的资源
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/// </summary>
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public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
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{
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if (AllDependAssetInfos != null)
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throw new System.Exception("Should never get here !");
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AllDependAssetInfos = dependAssetInfos;
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}
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/// <summary>
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/// 设置资源包的标签和文件格式
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/// </summary>
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public void SetBundleLabelAndVariant(string bundleLabel, string bundleVariant)
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{
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if (string.IsNullOrEmpty(BundleLabel) == false || string.IsNullOrEmpty(BundleVariant) == false)
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throw new System.Exception("Should never get here !");
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BundleLabel = bundleLabel;
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BundleVariant = bundleVariant;
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}
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/// <summary>
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/// 添加资源标记
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/// </summary>
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public void AddAssetTags(List<string> tags)
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{
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foreach (var tag in tags)
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{
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if (AssetTags.Contains(tag) == false)
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{
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AssetTags.Add(tag);
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}
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}
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}
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/// <summary>
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/// 获取资源包的完整名称
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/// </summary>
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public string GetBundleName()
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{
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if (string.IsNullOrEmpty(BundleLabel) || string.IsNullOrEmpty(BundleVariant))
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throw new System.ArgumentNullException();
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return AssetBundleBuilderHelper.MakeBundleName(BundleLabel, BundleVariant);
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}
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/// <summary>
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/// 检测资源包名是否有效
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/// </summary>
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public bool CheckBundleNameValid()
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{
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if (string.IsNullOrEmpty(BundleLabel) == false && string.IsNullOrEmpty(BundleVariant) == false)
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return true;
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else
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return false;
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}
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}
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} |