mirror of https://github.com/tuyoogame/YooAsset
103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
#if UNITY_WEBGL && DOUYINMINIGAME
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using UnityEngine;
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using UnityEngine.Networking;
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using YooAsset;
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internal class TTFSLoadBundleOperation : FSLoadBundleOperation
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{
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private enum ESteps
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{
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None,
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DownloadAssetBundle,
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Done,
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}
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private readonly TiktokFileSystem _fileSystem;
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private readonly PackageBundle _bundle;
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private DownloadAssetBundleOperation _downloadAssetBundleOp;
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private ESteps _steps = ESteps.None;
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internal TTFSLoadBundleOperation(TiktokFileSystem fileSystem, PackageBundle bundle)
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{
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_fileSystem = fileSystem;
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_bundle = bundle;
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.DownloadAssetBundle;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.DownloadAssetBundle)
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{
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if (_downloadAssetBundleOp == null)
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{
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DownloadParam downloadParam = new DownloadParam(int.MaxValue, 60);
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downloadParam.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
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downloadParam.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
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if (_bundle.Encrypted)
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{
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_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, downloadParam);
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OperationSystem.StartOperation(_fileSystem.PackageName, _downloadAssetBundleOp);
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}
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else
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{
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_downloadAssetBundleOp = new DownloadTiktokAssetBundleOperation(_bundle, downloadParam);
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OperationSystem.StartOperation(_fileSystem.PackageName, _downloadAssetBundleOp);
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}
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}
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DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
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DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
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Progress = DownloadProgress;
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if (_downloadAssetBundleOp.IsDone == false)
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return;
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if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
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{
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var assetBundle = _downloadAssetBundleOp.Result;
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if (assetBundle == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
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}
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else
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{
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_steps = ESteps.Done;
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Result = new AssetBundleResult(_fileSystem, _bundle, assetBundle, null);
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Status = EOperationStatus.Succeed;
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _downloadAssetBundleOp.Error;
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}
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}
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}
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internal override void InternalWaitForAsyncComplete()
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{
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if (_steps != ESteps.Done)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "WebGL platform not support sync load method !";
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UnityEngine.Debug.LogError(Error);
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}
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}
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public override void AbortDownloadOperation()
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{
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if (_steps == ESteps.DownloadAssetBundle)
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{
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if (_downloadAssetBundleOp != null)
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_downloadAssetBundleOp.SetAbort();
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}
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}
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}
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#endif |