YooAsset/Assets/YooAsset/Runtime/PatchSystem/Operations/InitializationOperation.cs

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 初始化操作
/// </summary>
public abstract class InitializationOperation : AsyncOperationBase
{
}
/// <summary>
/// 编辑器下模拟模式的初始化操作
/// </summary>
internal sealed class EditorSimulateModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
Load,
Done,
}
private readonly EditorSimulateModeImpl _impl;
private string _simulatePatchManifestPath;
private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulatePatchManifestPath)
{
_impl = impl;
_simulatePatchManifestPath = simulatePatchManifestPath;
}
internal override void Start()
{
_steps = ESteps.Load;
}
internal override void Update()
{
if (_steps == ESteps.Load)
{
if (File.Exists(_simulatePatchManifestPath) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Manifest file not found : {_simulatePatchManifestPath}";
return;
}
YooLogger.Log($"Load manifest file : {_simulatePatchManifestPath}");
string jsonContent = FileUtility.ReadFile(_simulatePatchManifestPath);
var simulatePatchManifest = PatchManifest.Deserialize(jsonContent);
_impl.SetSimulatePatchManifest(simulatePatchManifest);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
/// <summary>
/// 离线运行模式的初始化操作
/// </summary>
internal sealed class OfflinePlayModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
QueryPackageVersion,
LoadAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly OfflinePlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestLoader _appManifestLoader;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.QueryPackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryPackageVersion)
{
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
return;
string error = _appPackageVersionQuerier.Error;
if (string.IsNullOrEmpty(error) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = error;
}
else
{
_appManifestLoader = new AppManifestLoader(_packageName, _appPackageVersionQuerier.Version);
_steps = ESteps.LoadAppManifest;
}
}
if (_steps == ESteps.LoadAppManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress;
if (_appManifestLoader.IsDone == false)
return;
if (_appManifestLoader.Manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
}
else
{
_steps = ESteps.InitVerifyingCache;
_impl.SetAppPatchManifest(_appManifestLoader.Manifest);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList();
_patchCacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
}
/// <summary>
/// 联机运行模式的初始化操作
/// </summary>
internal sealed class HostPlayModeInitializationOperation : InitializationOperation
{
private enum ESteps
{
None,
QueryPackageVersion,
LoadAppManifest,
CopyAppManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly CacheVerifier _patchCacheVerifier;
private readonly AppPackageVersionQuerier _appPackageVersionQuerier;
private AppManifestCopyer _appManifestCopyer;
private AppManifestLoader _appManifestLoader;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeInitializationOperation(HostPlayModeImpl impl, string packageName)
{
_impl = impl;
_packageName = packageName;
_appPackageVersionQuerier = new AppPackageVersionQuerier(packageName);
#if UNITY_WEBGL
_patchCacheVerifier = new CacheVerifierWithoutThread();
#else
_patchCacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
_steps = ESteps.QueryPackageVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.QueryPackageVersion)
{
_appPackageVersionQuerier.Update();
if (_appPackageVersionQuerier.IsDone == false)
return;
// 注意为了兼容MOD模式初始化动态新增的包裹的时候如果内置清单不存在也不需要报错
string error = _appPackageVersionQuerier.Error;
if (string.IsNullOrEmpty(error) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_appManifestCopyer = new AppManifestCopyer(_packageName, _appPackageVersionQuerier.Version);
_appManifestLoader = new AppManifestLoader(_packageName, _appPackageVersionQuerier.Version);
_steps = ESteps.CopyAppManifest;
}
}
if (_steps == ESteps.CopyAppManifest)
{
_appManifestCopyer.Update();
Progress = _appManifestCopyer.Progress;
if (_appManifestCopyer.IsDone == false)
return;
string error = _appManifestCopyer.Error;
if(string.IsNullOrEmpty(error) == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = error;
}
else
{
_steps = ESteps.LoadAppManifest;
}
}
if (_steps == ESteps.LoadAppManifest)
{
_appManifestLoader.Update();
Progress = _appManifestLoader.Progress;
if (_appManifestLoader.IsDone == false)
return;
if (_appManifestLoader.Manifest == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _appManifestLoader.Error;
}
else
{
_steps = ESteps.InitVerifyingCache;
_impl.SetLocalPatchManifest(_appManifestLoader.Manifest);
}
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_patchCacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _patchCacheVerifier.GetVerifierProgress();
if (_patchCacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_patchCacheVerifier.VerifySuccessList.Count}, Fail {_patchCacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
}
// 内置补丁清单版本查询器
internal class AppPackageVersionQuerier
{
private enum ESteps
{
LoadStaticVersion,
CheckStaticVersion,
Done,
}
private readonly string _buildinPackageName;
private ESteps _steps = ESteps.LoadStaticVersion;
private UnityWebDataRequester _downloader;
/// <summary>
/// 内置包裹版本
/// </summary>
public string Version { private set; get; }
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone
{
get
{
return _steps == ESteps.Done;
}
}
public AppPackageVersionQuerier(string buildinPackageName)
{
_buildinPackageName = buildinPackageName;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone)
return;
if (_steps == ESteps.LoadStaticVersion)
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(_buildinPackageName);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);
_steps = ESteps.CheckStaticVersion;
}
if (_steps == ESteps.CheckStaticVersion)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
}
else
{
Version = _downloader.GetText();
if (string.IsNullOrEmpty(Version))
Error = $"Buildin package version is empty !";
}
_steps = ESteps.Done;
_downloader.Dispose();
}
}
}
// 内置补丁清单加载器
internal class AppManifestLoader
{
private enum ESteps
{
LoadAppManifest,
CheckAppManifest,
Done,
}
private readonly string _buildinPackageName;
private readonly string _buildinPackageVersion;
private ESteps _steps = ESteps.LoadAppManifest;
private UnityWebDataRequester _downloader;
/// <summary>
/// 加载结果
/// </summary>
public PatchManifest Manifest { private set; get; }
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone
{
get
{
return _steps == ESteps.Done;
}
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress
{
get
{
if (_downloader == null)
return 0;
return _downloader.Progress();
}
}
public AppManifestLoader(string buildinPackageName, string buildinPackageVersion)
{
_buildinPackageName = buildinPackageName;
_buildinPackageVersion = buildinPackageVersion;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone)
return;
if (_steps == ESteps.LoadAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string filePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(filePath);
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(url);
_steps = ESteps.CheckAppManifest;
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
}
else
{
// 解析APP里的补丁清单
Manifest = PatchManifest.Deserialize(_downloader.GetText());
}
_steps = ESteps.Done;
_downloader.Dispose();
}
}
}
// 内置补丁清单复制器
internal class AppManifestCopyer
{
private enum ESteps
{
CopyAppManifest,
CheckAppManifest,
Done,
}
private readonly string _buildinPackageName;
private readonly string _buildinPackageVersion;
private ESteps _steps = ESteps.CopyAppManifest;
private UnityWebFileRequester _downloader;
/// <summary>
/// 错误日志
/// </summary>
public string Error { private set; get; }
/// <summary>
/// 是否已经完成
/// </summary>
public bool IsDone
{
get
{
return _steps == ESteps.Done;
}
}
/// <summary>
/// 加载进度
/// </summary>
public float Progress
{
get
{
if (_downloader == null)
return 0;
return _downloader.Progress();
}
}
public AppManifestCopyer(string buildinPackageName, string buildinPackageVersion)
{
_buildinPackageName = buildinPackageName;
_buildinPackageVersion = buildinPackageVersion;
}
/// <summary>
/// 更新流程
/// </summary>
public void Update()
{
if (IsDone)
return;
if (_steps == ESteps.CopyAppManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_buildinPackageName, _buildinPackageVersion);
string destFilePath = PathHelper.MakePersistentLoadPath(fileName);
if (File.Exists(destFilePath))
{
_steps = ESteps.Done;
}
else
{
string sourceFilePath = PathHelper.MakeStreamingLoadPath(fileName);
string url = PathHelper.ConvertToWWWPath(sourceFilePath);
_downloader = new UnityWebFileRequester();
_downloader.SendRequest(url, destFilePath);
_steps = ESteps.CheckAppManifest;
}
}
if (_steps == ESteps.CheckAppManifest)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
Error = _downloader.GetError();
}
_steps = ESteps.Done;
_downloader.Dispose();
}
}
}
}