YooAsset/Assets/YooAsset/Runtime/ResourceManager/Provider/DatabaseRawFileProvider.cs

66 lines
2.0 KiB
C#

namespace YooAsset
{
internal class DatabaseRawFileProvider : ProviderBase
{
public DatabaseRawFileProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo) : base(manager, providerGUID, assetInfo)
{
}
internal override void InternalOnStart()
{
DebugBeginRecording();
}
internal override void InternalOnUpdate()
{
#if UNITY_EDITOR
if (IsDone)
return;
if (_steps == ESteps.None)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
if (string.IsNullOrEmpty(guid))
{
string error = $"Not found asset : {MainAssetInfo.AssetPath}";
YooLogger.Error(error);
InvokeCompletion(error, EOperationStatus.Failed);
return;
}
_steps = ESteps.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
// 1. 检测资源包
if (_steps == ESteps.CheckBundle)
{
if (IsWaitForAsyncComplete)
FileLoader.WaitForAsyncComplete();
if (FileLoader.IsDone() == false)
return;
if (FileLoader.Status != BundleFileLoader.EStatus.Succeed)
{
string error = FileLoader.LastError;
InvokeCompletion(error, EOperationStatus.Failed);
return;
}
_steps = ESteps.Checking;
}
// 2. 检测加载结果
if (_steps == ESteps.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
}
#endif
}
}
}