mirror of https://github.com/tuyoogame/YooAsset
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using UniFramework.Singleton;
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using YooAsset;
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/// <summary>
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/// 更新资源清单
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/// </summary>
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public class FsmUpdateManifest : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStatesChange.SendEventMessage("更新资源清单!");
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UniSingleton.StartCoroutine(UpdateManifest());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator UpdateManifest()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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var package = YooAssets.GetPackage("DefaultPackage");
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var operation = package.UpdatePackageManifestAsync(PatchManager.Instance.PackageVersion);
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yield return operation;
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if(operation.Status == EOperationStatus.Succeed)
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{
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_machine.ChangeState<FsmCreateDownloader>();
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}
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else
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{
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Debug.LogWarning(operation.Error);
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PatchEventDefine.PatchManifestUpdateFailed.SendEventMessage();
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}
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}
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} |