mirror of https://github.com/tuyoogame/YooAsset
163 lines
5.3 KiB
C#
163 lines
5.3 KiB
C#
using System.IO;
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namespace YooAsset
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{
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internal class Persistent
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{
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private readonly string _packageName;
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public string BuildinRoot { private set; get; }
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public string BuildinPackageRoot { private set; get; }
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public string SandboxRoot { private set; get; }
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public string SandboxPackageRoot { private set; get; }
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public string SandboxCacheBundleFilesRoot { private set; get; }
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public string SandboxCacheRawFilesRoot { private set; get; }
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public string SandboxManifestFilesRoot { private set; get; }
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public string SandboxAppFootPrintFilePath { private set; get; }
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public Persistent(string packageName)
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{
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_packageName = packageName;
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}
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/// <summary>
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/// 重写根路径
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/// </summary>
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public void OverwriteRootDirectory(string buildinRoot, string sandboxRoot)
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{
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if (string.IsNullOrEmpty(buildinRoot))
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BuildinRoot = CreateDefaultBuildinRoot();
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else
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BuildinRoot = buildinRoot;
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if (string.IsNullOrEmpty(sandboxRoot))
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SandboxRoot = CreateDefaultSandboxRoot();
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else
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SandboxRoot = sandboxRoot;
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BuildinPackageRoot = PathUtility.Combine(BuildinRoot, _packageName);
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SandboxPackageRoot = PathUtility.Combine(SandboxRoot, _packageName);
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SandboxCacheBundleFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.CachedBundleFileFolder);
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SandboxCacheRawFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.CachedRawFileFolder);
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SandboxManifestFilesRoot = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.ManifestFolderName);
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SandboxAppFootPrintFilePath = PathUtility.Combine(SandboxPackageRoot, YooAssetSettings.AppFootPrintFileName);
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}
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private static string CreateDefaultBuildinRoot()
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{
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return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettings.DefaultYooFolderName);
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}
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private static string CreateDefaultSandboxRoot()
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{
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#if UNITY_EDITOR
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// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
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string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
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projectPath = PathUtility.RegularPath(projectPath);
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return PathUtility.Combine(projectPath, YooAssetSettings.DefaultYooFolderName);
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#elif UNITY_STANDALONE
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return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettings.DefaultYooFolderName);
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#else
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return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettings.DefaultYooFolderName);
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#endif
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}
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/// <summary>
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/// 删除沙盒里的包裹目录
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/// </summary>
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public void DeleteSandboxPackageFolder()
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{
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if (Directory.Exists(SandboxPackageRoot))
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Directory.Delete(SandboxPackageRoot, true);
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}
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/// <summary>
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/// 删除沙盒内的缓存文件夹
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/// </summary>
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public void DeleteSandboxCacheFilesFolder()
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{
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// CacheBundleFiles
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if (Directory.Exists(SandboxCacheBundleFilesRoot))
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Directory.Delete(SandboxCacheBundleFilesRoot, true);
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// CacheRawFiles
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if (Directory.Exists(SandboxCacheRawFilesRoot))
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Directory.Delete(SandboxCacheRawFilesRoot, true);
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}
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/// <summary>
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/// 删除沙盒内的清单文件夹
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/// </summary>
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public void DeleteSandboxManifestFilesFolder()
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{
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if (Directory.Exists(SandboxManifestFilesRoot))
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Directory.Delete(SandboxManifestFilesRoot, true);
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}
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/// <summary>
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/// 获取沙盒内包裹的清单文件的路径
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/// </summary>
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public string GetSandboxPackageManifestFilePath(string packageVersion)
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{
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string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, packageVersion);
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return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
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}
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/// <summary>
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/// 获取沙盒内包裹的哈希文件的路径
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/// </summary>
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public string GetSandboxPackageHashFilePath(string packageVersion)
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{
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string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, packageVersion);
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return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
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}
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/// <summary>
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/// 获取沙盒内包裹的版本文件的路径
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/// </summary>
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public string GetSandboxPackageVersionFilePath()
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{
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string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
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return PathUtility.Combine(SandboxManifestFilesRoot, fileName);
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}
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/// <summary>
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/// 保存沙盒内默认的包裹版本
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/// </summary>
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public void SaveSandboxPackageVersionFile(string version)
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{
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string filePath = GetSandboxPackageVersionFilePath();
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FileUtility.WriteAllText(filePath, version);
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}
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/// <summary>
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/// 获取APP内包裹的清单文件的路径
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/// </summary>
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public string GetBuildinPackageManifestFilePath(string packageVersion)
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{
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string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, packageVersion);
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return PathUtility.Combine(BuildinPackageRoot, fileName);
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}
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/// <summary>
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/// 获取APP内包裹的哈希文件的路径
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/// </summary>
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public string GetBuildinPackageHashFilePath(string packageVersion)
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{
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string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, packageVersion);
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return PathUtility.Combine(BuildinPackageRoot, fileName);
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}
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/// <summary>
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/// 获取APP内包裹的版本文件的路径
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/// </summary>
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public string GetBuildinPackageVersionFilePath()
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{
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string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
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return PathUtility.Combine(BuildinPackageRoot, fileName);
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}
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}
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} |