mirror of https://github.com/tuyoogame/YooAsset
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System;
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using System.Linq;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class TaskEncryption
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{
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/// <summary>
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/// 加密文件
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/// </summary>
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public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
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if (encryptionServices == null)
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return;
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if (encryptionServices.GetType() == typeof(EncryptionNone))
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return;
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int progressValue = 0;
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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EncryptFileInfo fileInfo = new EncryptFileInfo();
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fileInfo.BundleName = bundleInfo.BundleName;
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fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
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var encryptResult = encryptionServices.Encrypt(fileInfo);
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if (encryptResult.Encrypted)
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{
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string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
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FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
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bundleInfo.EncryptedFilePath = filePath;
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bundleInfo.Encrypted = true;
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BuildLogger.Log($"Bundle file encryption complete: {filePath}");
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}
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else
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{
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bundleInfo.Encrypted = false;
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}
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// 进度条
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EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
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}
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EditorTools.ClearProgressBar();
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}
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}
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} |