# UniTask 扩展 [仓库链接](https://github.com/Cysharp/UniTask) - 请去下载对应的源码,并删除此目录最后的波浪线 - 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用 ## 代码示例 ```csharp var handle = YooAssets.LoadAssetAsync("Assets/Res/Prefabs/TestImg.prefab"); await handle.ToUniTask(); var obj = handle.AssetObject as GameObject; var go = Instantiate(obj, transform); go.transform.localPosition = Vector3.zero; go.transform.localScale = Vector3.one; ```