using System; using YooAsset.Editor; public class EncryptionNone : IEncryptionServices { bool IEncryptionServices.Check(string bundleName) { return false; } byte[] IEncryptionServices.Encrypt(byte[] fileData) { throw new System.NotImplementedException(); } } public class GameEncryption : IEncryptionServices { /// /// 检测资源包是否需要加密 /// bool IEncryptionServices.Check(string bundleName) { // 对配置表进行加密 return bundleName.Contains("assets/gameres/config/"); } /// /// 对数据进行加密,并返回加密后的数据 /// byte[] IEncryptionServices.Encrypt(byte[] fileData) { int offset = 32; var temper = new byte[fileData.Length + offset]; Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length); return temper; } }