using System; using YooAsset; using static Cysharp.Threading.Tasks.Internal.Error; namespace Cysharp.Threading.Tasks { public static class OperationHandleBaseExtensions { public static UniTask.Awaiter GetAwaiter(this OperationHandleBase handle) { return ToUniTask(handle).GetAwaiter(); } public static UniTask ToUniTask(this OperationHandleBase handle, IProgress progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update) { ThrowArgumentNullException(handle, nameof(handle)); if(!handle.IsValid) { return UniTask.CompletedTask; } return new UniTask( OperationHandleBaserConfiguredSource.Create( handle, timing, progress, out var token ), token ); } sealed class OperationHandleBaserConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode { private static TaskPool pool; private OperationHandleBaserConfiguredSource nextNode; public ref OperationHandleBaserConfiguredSource NextNode => ref nextNode; static OperationHandleBaserConfiguredSource() { TaskPool.RegisterSizeGetter(typeof(OperationHandleBaserConfiguredSource), () => pool.Size); } private readonly Action continuationAction; private OperationHandleBase handle; private IProgress progress; private bool completed; private UniTaskCompletionSourceCore core; OperationHandleBaserConfiguredSource() { continuationAction = Continuation; } public static IUniTaskSource Create(OperationHandleBase handle, PlayerLoopTiming timing, IProgress progress, out short token) { if(!pool.TryPop(out var result)) { result = new OperationHandleBaserConfiguredSource(); } result.handle = handle; result.progress = progress; result.completed = false; TaskTracker.TrackActiveTask(result, 3); if(progress is not null) { PlayerLoopHelper.AddAction(timing, result); } switch(handle) { case AssetOperationHandle asset_handle: asset_handle.Completed += result.continuationAction; break; case SceneOperationHandle scene_handle: scene_handle.Completed += result.continuationAction; break; case SubAssetsOperationHandle sub_asset_handle: sub_asset_handle.Completed += result.continuationAction; break; } token = result.core.Version; return result; } private void Continuation(OperationHandleBase _) { switch(handle) { case AssetOperationHandle asset_handle: asset_handle.Completed -= continuationAction; break; case SceneOperationHandle scene_handle: scene_handle.Completed -= continuationAction; break; case SubAssetsOperationHandle sub_asset_handle: sub_asset_handle.Completed -= continuationAction; break; } if(completed) { TryReturn(); } else { completed = true; if(handle.Status == EOperationStatus.Failed) { core.TrySetException(new Exception(handle.LastError)); } else { core.TrySetResult(AsyncUnit.Default); } } } bool TryReturn() { TaskTracker.RemoveTracking(this); core.Reset(); handle = default; progress = default; return pool.TryPush(this); } public UniTaskStatus GetStatus(short token) => core.GetStatus(token); public void OnCompleted(Action continuation, object state, short token) { core.OnCompleted(continuation, state, token); } public void GetResult(short token) { core.GetResult(token); } public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus(); public bool MoveNext() { if(completed) { TryReturn(); return false; } if(handle.IsValid) { progress?.Report(handle.Progress); } return true; } } } }